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Oculus Unity Plugin Adds Experimental OpenXR Support & Latency-reducing Tech for Quest

Road to VR

The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. OpenXR Support for Oculus Unity Integration. OpenXR Support for Oculus Unity Integration. Phase Sync Latency Reduction in Unity and Unreal Engine.

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New Quest Rendering Tech Promises Massive Gains in App Performance

Road to VR

While similar to the Asynchronous Spacewarp tech available to Oculus PC apps, Meta says Application Spacewarp will produce even better results. It’s even harder if they want to use the 90Hz or 120Hz display modes (which make apps look smoother and reduce latency). Lower Latency Than Full Framerate.

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All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. Oculus Link. You can even access to Oculus Home and Dash. Oculus Link will be available in beta in November 2019.

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The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’ ” He expects Meta to continue pushing the narrative for VR.

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VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

Road to VR

Now the tech is available to all Unreal Engine developers in version 4.14 Graphically rich indeed, Robo Recall , which Epic announced last month as an Oculus Rift exclusive shooter for Touch, has some of the best looking graphics you’ll find in VR right now. SEE ALSO Watch: 12 Minutes of 'Robo Recall' Gameplay with Oculus Touch.

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NVIDIA Unveils Its Four Pillars Of XR Development [PAID]

The Ghost Howls

And also, for AI training, as we’ll see in a while, realistic rendering and physics engines to create synthetic training data are of paramount importance. On the lowest layer, you have the tools with which you make a scene (Blender, Unreal Engine, 3ds Max, etc…). Video courtesy NVIDIA). a ray-tracing renderer).

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). Or Unreal if that’s your language. I am always fascinated when I speak with someone that is here before the Oculus Kickstarter campaign.

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