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Pico launches Pico Neo 3 Link: the first true Quest 2 competitor (in Beta)

The Ghost Howls

Regarding porting your content, as a developer, there is good news: Pico has recently become compatible with Unity.XR, so it’s much easier to port your content (if you are a Unity developer). For Laval Virtual, I was able to port our fitness game HitMotion: Reloaded from Quest 2 to Pico Neo 3 Link in a few hours! Good luck, Pico!

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Zuckerberg Teases Meta Avatars & Horizon Worlds Graphics Updates

Upload VR

VRChat worlds are premade in Unity on desktop, with most lighting “baked in” by a powerful PC – and the most impressive worlds aren’t accessible to Quest users at all. Because these platforms support user created worlds and run on mobile chips, the graphical fidelity achievable is limited.

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HaptX News | February 2023

HaptX

The HaptX SDK provides SteamVR support, plug-ins for Unreal Engine and Unity, and a C++ API, along with a trove of haptic effects, templates, and demos, making it easy to create haptic VR experiences for HaptX Gloves. To do so, inTouch used HaptX Gloves and VR headsets to present data in tactile and immersive ways.

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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More

Leapmotion

As part of our 3D Jam spotlight series, here are 17 utility demos that let you reach into a sea of data and extract its insights, explore a CAD prototype before committing it to a 3D printer, meet with people from around the world, and more. HoloData is a VR visualization tool that lets you experience three-axis graph data over time.

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Pico Neo 3 Link Review: A good start for Bytedance in the consumer market

The Ghost Howls

You can perform some simple configurations on your device (like setting up the wifi), you can modify some data on your account, you can redeem the code of a gifted game, and do some special operations like sending an URL to your headset so that to open it automatically on the Pico Browser. I felt honored. Hey mom, it’s me!

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Software-wise, we use Unity, Vuforia, and OpenCV. In Europe, there are venues in Britain, Spain, France, Serbia (by raw play stats it’s the most popular area in the EU; don’t ask me why), and Russia. Thus Google controlled almost the entire stack that the client web software used — right down to the hardware in the data centers.

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Reverb G2 Omnicept, with Eye, Mouth, & Heart Rate Sensors, Priced at $1,250 for May Launch

Road to VR

The company says that the added sensors—for eye, mouth, and heart rate tracking—will allow the headset to offer a better VR experience for both the user and for observers wanting to collect analytical data about the user’s experience. USA, Canda, UK, Germany, France, Italy, Spain, Netherlands, Australia. Omnicept SDK.