Unity Launches Its MARS Augmented Reality Tools June 1

UploadVR

Unity is launching its new augmented reality creation tools collectively known as MARS on June 1. The tools have been under construction for a few years now and are meant to make cross-platform development of robust augmented reality projects easier with Unity. Test in the Unity Editor.

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Microsoft Partners With Unity On HoloLens 2 Development Edition

VRScout

The developer-focused release includes $500 in free Azure credits, 3-month free trials of Unity Pro. The Microsoft HoloLens 2 Developer Edition will include the latest HoloLens headset alongside $500 in free Azure credits plus a three-month trial of both Unity Pro and PiXYZ plugin.

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Unity’s Latest Trends Report Declares 2020 Will Be A Breakthrough Year For VR And AR

VRScout

Timoni West, Director of XR Research Unity Labs says UX designers will have to adjust in order to meet the demand for these new kinds of experiences. Image Credit: WCCFTech, Unity, VR Visions Inc.

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Super Data Report: 6.3 Million Virtual Reality Headsets Shipped in 2016

UploadVR

A new report from Super Data offers new estimates for the market size of virtual reality in 2016, suggesting 6.3 Last November, before the figure was released by Samsung, Super Data estimated the company would sell far fewer headsets in 2016.

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Unity Extends ‘MARS’ Creation To Magic Leap And HoloLens

UploadVR

Unity hosted a keynote presentation in Copenhagen and announced a series of updates to its AR and mixed reality creation tools. Unity’s MARS tool — which stands for Mixed and Augmented Reality Studio — is going to have companion apps for dedicated AR gadgets. “You can sync project folders in the Unity Cloud, then lay out assets as easily as placing a 3D sticker,” according to the company. Unity is also including as a preview in its 2019.3

Unity Hires VRML Co-Creator Tony Parisi In Bid For VR Dominance

UploadVR

Unity closed out its Unite 2016 Keynote in Los Angeles today with a huge focus on VR. We’re going to design and sell products, make compelling presentations and understand complex data.” 10, and that native Unity support would arrive in the next iteration of the engine, 5.6.

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How to make a 3D Photo for Facebook from your Unity project

The Ghost Howls

They could be a great innovative tool to market your AR and VR applications (and even for the non-XR ones) … so let’s see how you can create them for you game directly from your Unity project! But are we sure that there isn’t a better way for Unity projects?

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HoloLens 2 Development Edition Includes Three Free Months Of Unity Pro

UploadVR

Along with the Development Edition buyers will receive $500 in free Azure credits and a three month trial for both Unity Pro and the PiXYZ Plugin for transferring CAD files. The addition of Unity Pro and the PiXYZ Plugin makes it easy to import 3D design data in minutes rather than hours.”

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Unity Planning To Release In-VR Authoring Tool Next Month

UploadVR

We’ve seen Unity’s impressive in-VR authoring tool a few times throughout 2016, with no real clue of when it’s coming. Unity (@unity3d) November 1, 2016. West pressed a ‘Unity button’ to bring up a menu, which hovered above one controller.

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Interview to Eduardo Siman: virtual reality makes data visualization fun, we should all work together to make AR and VR to succeed

The Ghost Howls

It started with big data , and I started blogging about that at the end of 2015 basically because I couldn’t find anyone to talk about it with (laughs). From that moment, I forgot about big data and started focusing on AR and VR. ” It was fun and it was just data!

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RGB Haptics Helps Unity Developers Add Great Haptics To Their VR Games

UploadVR

RGB Haptics is a new Unity package which enables developers to easily add high quality haptics to their VR apps and games. Developers feed the tool an audio file, or can design their own waveform directly in the Unity editor. RGB Haptics is available on the Unity Asset Store for $29.99.

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‘TButt’ Is A Proven Interface For Multiplatform VR Development In Unity

UploadVR

VR developer Turbo Button released an interface for multiplatform VR development in Unity. TButt abstracts input, performance settings, tracking data, and more. A useful feature is that it allows for emulating a 3DoF controller in the Unity editor for more rapid development than pushing a full build to a standalone headset. Development Along Together floor plan multiplatform turbo button unity Virtual Virtual Reality VR Development

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Unity Plugin Aims to Streamline Haptics for VR Developers

Road to VR

RGB Haptics is a new Unity-based tool that aims to make it easier for developers to create and implement haptic effects in VR games. Custom waveform editor window, allowing you to design waveforms without ever leaving Unity.

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How to ask Android Permissions in Unity for a Vive Focus app (Vive Wave SDK)

The Ghost Howls

Unity and Android Permissions. What does this mean if you want to request some permissions inside Unity? Unity makes things easier for us, so whenever we use some Unity class that clearly needs a permission, Unity adds this permission automatically to the manifest.

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XR Technology for Industry According to Unity’s Andre Gauthier

ARPost

We didn’t have to shake the tree very hard to find someone that we were excited to talk to but we couldn’t pass up the opportunity to talk with the good folks at Unity. What Is Unity? The name “ Unity ” probably sounds familiar to you. Unity at XR Immersive Enterprise.

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

UploadVR

Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based Unity’s started out at the low end, enabling mobile devices to run better 2D and 3D graphics. Sadly, we don’t know which company is really in the stronger position because their data comparisons are apples and oranges.

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New Unity Plug-In Claims To Boost Visual Clarity Inside Vive Pro Eye

UploadVR

It’s a Unity plug-in that accesses the headset’s eye-tracking data. The post New Unity Plug-In Claims To Boost Visual Clarity Inside Vive Pro Eye appeared first on UploadVR.

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Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech

Road to VR

Nvidia says the tech is soon to come to Unreal Engine and Unity. The post Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech appeared first on Road to VR.

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Unity Hires Dr. Danny Lange away from Uber to be VP of AI and Machine Learning

Cats and VR

Unity announced that it has hired Dr. Danny Lange as VP of AI and Machine Learning. As head of machine learning, Lange will lead Unity’s efforts around AI (Artificial Intelligence) and Machine Learning. Source: Unity Press Release.

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Haptic Gloves for Games and Data Visualization

HaptX

Haptic Gloves for Data Visualization. She says HaptX’s technology is going to be a huge step forward in the evolution of such experiences, especially for VR applications that leverage data visualization. It helps you understand data in a more intuitive way,” she says.

Cross Platform VR/AR Development in Unity for Vive and HoloLens

eleVR

Deploying to the Unity Editor. Appendix A: An Aside on Using External Libraries for Unity Development. Check Appendix A: An Aside on Using External Libraries for Unity Development for more about class libraries and links to my library. UNITY_EDITOR) && !UNITY_WSA_10_0.

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Enterprise XR is Coming of Age

Tech Trends VR

Unity’s Latest Trends Report Declares 2020 will be a Breakthrough Year for XR. Timoni West, Director of XR Research Unity Labs says UX designers will have to adjust in order to meet the demand for these new kinds of experiences. Unity (@unity3d) February 12, 2020.

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Data Point of the Week: Are Creative Pros Embracing AR?

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Data Trend Analysis

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Half-Life: Alyx Highlights Valve’s Powerhouse Physics Engine

UploadVR

The State Of Physics In Unity & Unreal. Most VR games, including Boneworks, are built using the Unity game engine. Unity is currently going through a slow, gradual full stack overhaul of its major components. There are actually three major physics engines at the time of writing: NVIDIA’s PhysX, ‘Unity Physics’, and Havok physics. ‘Unity Physics’ and Havok were announced quite recently, in March 2019 , and are still in preview.

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New Unity Module for User Interface Input

Leapmotion

Unity Widgets are back – with a new name and massively streamlined functionality! Just released for our Unity Core Assets , the UI Input Module provides a simplified interface for physically interacting with World Space Canvases within Unity’s UI System.

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AR+VR Weekly: VR shipments down 33.7%, Unity behind two-thirds of AR+VR content & AWE & Digi-Capital join forces

AWE Blog

In addition to keeping you up-to-date on the top AR+VR news, funding activity, and launch announcements, here are there three stories you need to know: VR shipments down 33.7%, Unity behind two-thirds of AR+VR content and AWE & Digi-Capital join forces.

Designing the Widgets Event and Data-Binding Model

Leapmotion

At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. This time around, I’ll talk a bit about how we handled integrating the UI Widgets into the data model for Planetarium , and what this means for you.

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Unlocking New Hands in the Unity Core Assets: Part I

Leapmotion

In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the Leap Motion device. In the Hands_Viewer_Demo Unity scene, you can see this by comparing hand pair 1 to hand pair 2, and hand pair 3 to hand pair 4.

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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More

Leapmotion

As part of our 3D Jam spotlight series, here are 17 utility demos that let you reach into a sea of data and extract its insights, explore a CAD prototype before committing it to a 3D printer, meet with people from around the world, and more.

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Enterprise VR Revenue Projected to Reach $4.26 Billion by 2023

AR Insider

“Behind the Numbers” is AR Insider’s series that examines strategic takeaways from ARtillery Intelligence data. This category is best exemplified by its market-sare leader, Unity. ARtillery Intelligence Data Trend Analysis behind the numbers

Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion

Leapmotion

In tandem, we’ve also been giving our Unity toolset an overhaul from the ground up. We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity. New Workflow for Hands in Unity.

How to Upgrade to the Orion Core Unity Assets

Leapmotion

We’ve just released an updated version of our newly overhauled Unity Core Assets for the Orion Beta. There’s never been a better time to upgrade from the older Unity assets for V2 tracking, so we put together a quick guide to show you how.

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Redesigning Our Unity Core Assets Part II: New Features in 4.1.0

Leapmotion

With our latest Unity Core Assets release , we’re excited to unveil full support for the Unity 5.4 This is the fourth release since the previous installment in this series , when we shared some background on the ground-up re-architecting of our hand data pipeline.

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U.S. Air Force Eliminates Maintenance Errors with AR

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro.

Gaining Behavioural Insight with Eye-Tracking VR Tech

Tech Trends VR

Companies can now track where a users’ gaze wanders and use that data to design fine-tuned experiences. The tool integrates into Unity environments and allows eye-tracking studies to be conducted within 3D virtual reality environments.

Mapbox Unrolls Magic Maps Developer Tool for Magic Leap

Next Reality AR

Less than 20 days after the launch of Magic Leap One, Mapbox has jumped at the chance to provide its map services to Magic Leap developers through its Maps SDK for Unity.

VR Analytics for Playtesting & Optimization with Cognitive VR

Road to VR

Their SceneExplorer tool translates the 3D geometry from a Unity or Unreal experience into a WebGL mesh that can be shared within a web browser. Voices of VR Podcast VR Development VR Podcasts Cognitive VR data visualization Performance Optimization Robert Merki Tony Bevilacqua VR analytics

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