Microsoft Partners With Unity On HoloLens 2 Development Edition

VRScout

The developer-focused release includes $500 in free Azure credits, 3-month free trials of Unity Pro. The Microsoft HoloLens 2 Developer Edition will include the latest HoloLens headset alongside $500 in free Azure credits plus a three-month trial of both Unity Pro and PiXYZ plugin.

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Super Data Report: 6.3 Million Virtual Reality Headsets Shipped in 2016

UploadVR

A new report from Super Data offers new estimates for the market size of virtual reality in 2016, suggesting 6.3 Last November, before the figure was released by Samsung, Super Data estimated the company would sell far fewer headsets in 2016.

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HoloLens 2 Development Edition Includes Three Free Months Of Unity Pro

UploadVR

Along with the Development Edition buyers will receive $500 in free Azure credits and a three month trial for both Unity Pro and the PiXYZ Plugin for transferring CAD files. The addition of Unity Pro and the PiXYZ Plugin makes it easy to import 3D design data in minutes rather than hours.”

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How to make a 3D Photo for Facebook from your Unity project

The Ghost Howls

They could be a great innovative tool to market your AR and VR applications (and even for the non-XR ones) … so let’s see how you can create them for you game directly from your Unity project! But are we sure that there isn’t a better way for Unity projects?

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Interview to Eduardo Siman: virtual reality makes data visualization fun, we should all work together to make AR and VR to succeed

The Ghost Howls

It started with big data , and I started blogging about that at the end of 2015 basically because I couldn’t find anyone to talk about it with (laughs). From that moment, I forgot about big data and started focusing on AR and VR. ” It was fun and it was just data!

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Experimenting with Unity instant remote preview on the Vive Focus

The Ghost Howls

This feature lets you just hit Play inside the Unity Editor to magically see the content of the app inside your XR headset, without building anything. I discovered with much surprise that Unity already features a super-useful mobile instant preview feature : it is called Unity Remote.

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‘TButt’ Is A Proven Interface For Multiplatform VR Development In Unity

UploadVR

VR developer Turbo Button released an interface for multiplatform VR development in Unity. TButt abstracts input, performance settings, tracking data, and more. A useful feature is that it allows for emulating a 3DoF controller in the Unity editor for more rapid development than pushing a full build to a standalone headset. Development Along Together floor plan multiplatform turbo button unity Virtual Virtual Reality VR Development

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Unity Planning To Release In-VR Authoring Tool Next Month

UploadVR

We’ve seen Unity’s impressive in-VR authoring tool a few times throughout 2016, with no real clue of when it’s coming. Unity (@unity3d) November 1, 2016. West pressed a ‘Unity button’ to bring up a menu, which hovered above one controller.

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Unity Hires VRML Co-Creator Tony Parisi In Bid For VR Dominance

UploadVR

Unity closed out its Unite 2016 Keynote in Los Angeles today with a huge focus on VR. We’re going to design and sell products, make compelling presentations and understand complex data.” 10, and that native Unity support would arrive in the next iteration of the engine, 5.6.

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How to ask Android Permissions in Unity for a Vive Focus app (Vive Wave SDK)

The Ghost Howls

Unity and Android Permissions. What does this mean if you want to request some permissions inside Unity? Unity makes things easier for us, so whenever we use some Unity class that clearly needs a permission, Unity adds this permission automatically to the manifest.

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

UploadVR

Unity Technologies and Epic Games are in a grudge match for the hearts and minds of game developers. I interviewed both John Riccitiello, CEO of San Francisco-based Unity, and Tim Sweeney, CEO of Raleigh, N.C.-based Unity’s started out at the low end, enabling mobile devices to run better 2D and 3D graphics. Sadly, we don’t know which company is really in the stronger position because their data comparisons are apples and oranges.

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Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech

Road to VR

Nvidia says the tech is soon to come to Unreal Engine and Unity. The post Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech appeared first on Road to VR.

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Haptic Gloves for Games and Data Visualization

HaptX

Haptic Gloves for Data Visualization. She says HaptX’s technology is going to be a huge step forward in the evolution of such experiences, especially for VR applications that leverage data visualization. It helps you understand data in a more intuitive way,” she says.

Unity Hires Dr. Danny Lange away from Uber to be VP of AI and Machine Learning

Cats and VR

Unity announced that it has hired Dr. Danny Lange as VP of AI and Machine Learning. As head of machine learning, Lange will lead Unity’s efforts around AI (Artificial Intelligence) and Machine Learning. Source: Unity Press Release.

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Cross Platform VR/AR Development in Unity for Vive and HoloLens

eleVR

Deploying to the Unity Editor. Appendix A: An Aside on Using External Libraries for Unity Development. Check Appendix A: An Aside on Using External Libraries for Unity Development for more about class libraries and links to my library. UNITY_EDITOR) && !UNITY_WSA_10_0.

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New Unity Module for User Interface Input

Leapmotion

Unity Widgets are back – with a new name and massively streamlined functionality! Just released for our Unity Core Assets , the UI Input Module provides a simplified interface for physically interacting with World Space Canvases within Unity’s UI System.

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Unlocking New Hands in the Unity Core Assets: Part I

Leapmotion

In rebuilding our Unity developer toolset from the ground up , we started by rearchitecting the interfaces that receive data from the Leap Motion device. In the Hands_Viewer_Demo Unity scene, you can see this by comparing hand pair 1 to hand pair 2, and hand pair 3 to hand pair 4.

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Widgets 2.1.0: Featuring Dial Picker + Data Binding

Leapmotion

introduces the Dial Picker Widget and data binding model, along with several performance optimizations. Data binding layer. also introduces a data binder to Widgets, so that they can be easily and robustly integrated into your existing data models: Without modifying existing code, developers can bind public variables (or properties, or methods) in their classes to one or more Widgets! Unity 4.6

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Designing the Widgets Event and Data-Binding Model

Leapmotion

At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. This time around, I’ll talk a bit about how we handled integrating the UI Widgets into the data model for Planetarium , and what this means for you.

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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More

Leapmotion

As part of our 3D Jam spotlight series, here are 17 utility demos that let you reach into a sea of data and extract its insights, explore a CAD prototype before committing it to a 3D printer, meet with people from around the world, and more.

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Redesigning Our Unity Core Assets: New Workflow and Architecture for Orion

Leapmotion

In tandem, we’ve also been giving our Unity toolset an overhaul from the ground up. We started with a brand new LeapC client architecture for streamlined data throughput from the Leap service into Unity. New Workflow for Hands in Unity.

How to Upgrade to the Orion Core Unity Assets

Leapmotion

We’ve just released an updated version of our newly overhauled Unity Core Assets for the Orion Beta. There’s never been a better time to upgrade from the older Unity assets for V2 tracking, so we put together a quick guide to show you how.

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AR+VR Weekly: VR shipments down 33.7%, Unity behind two-thirds of AR+VR content & AWE & Digi-Capital join forces

AWE Blog

In addition to keeping you up-to-date on the top AR+VR news, funding activity, and launch announcements, here are there three stories you need to know: VR shipments down 33.7%, Unity behind two-thirds of AR+VR content and AWE & Digi-Capital join forces.

Redesigning Our Unity Core Assets Part II: New Features in 4.1.0

Leapmotion

With our latest Unity Core Assets release , we’re excited to unveil full support for the Unity 5.4 This is the fourth release since the previous installment in this series , when we shared some background on the ground-up re-architecting of our hand data pipeline.

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Gaining Behavioural Insight with Eye-Tracking VR Tech

Tech Trends VR

Companies can now track where a users’ gaze wanders and use that data to design fine-tuned experiences. The tool integrates into Unity environments and allows eye-tracking studies to be conducted within 3D virtual reality environments.

Quick Switch is Here! Swipe Between VR and the Real World in Unity

Leapmotion

With the release of our latest Unity assets for v2.2.2 , Quick Switch is now available for developers. The assets include Prefabs that make it easy to integrate Quick Switch functionality into any Unity VR application. We engineered Quick Switch through a separate plugin, using the actual image passthrough data to control the “quick switch” transition. Download the Leap Motion Core Assets: VR Edition from our Unity download page , or try your hand at the demo.

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VR Analytics for Playtesting & Optimization with Cognitive VR

Road to VR

Their SceneExplorer tool translates the 3D geometry from a Unity or Unreal experience into a WebGL mesh that can be shared within a web browser. Voices of VR Podcast VR Development VR Podcasts Cognitive VR data visualization Performance Optimization Robert Merki Tony Bevilacqua VR analytics

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Mapbox Unrolls Magic Maps Developer Tool for Magic Leap

Next Reality AR

Less than 20 days after the launch of Magic Leap One, Mapbox has jumped at the chance to provide its map services to Magic Leap developers through its Maps SDK for Unity.

On the ground with TechCrunch at GDC 2019

TechCrunch VR

VR, gaming engines, Unity, Unreal and Epic were just some of the topics we touched upon. TC GDC 2019 google stadia unity unreal Virtual reality

LooxidVR is a virtual reality headset that can analyze your emotions

The Ghost Howls

I founded biometric data based AI start-up Looxid Labs in 2015. . Our VR system enables researchers to directly build VR environments through our Unity SDK and track, as well as detect, physiological signals. .

Manus VR Introduces New Prime Series With Haptic Feedback

UploadVR

Finally, the Xsens Prime is a glove designed for integration into a Xsens motion capture suit, to complete the hand with finger data on their IMU suits. I originally tried out the Manus VR gloves almost three years ago. In VR years that’s basically an entire lifetime ago.

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Google Opens ‘Maps’ API So Devs Can Create ‘Pokémon Go’-style Games

Road to VR

During the Google Developer Day presentation at GDC 2018, Product Manager Clementine Jacoby and Engineering Lead Patrick Donelan at Google Maps presented the team’s progress in bringing their technology and data to game developers.

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Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking

VRWorld

” According to the company, Xenoma’s Software Development kit (SDK) enables development of apps using Java SDK, Visual C# and Unity Engine. Xenoma’s e-skin and software developer’s kit (SDK) supports application development using Java SDK, Visual C# and Unity.

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Can Virtually Live Replace Pay Per View Television?

VRWorld

TH: What we do on the data side is a fairly complex manner but still simple enough to enter the broadcast pipeline where latency is the key. TH: Front end engine; we worked with both Unity and Unreal Engine on different experiences. TH: In our core, we’re a data company.

How to install and uninstall unapproved apps on Oculus Quest using SideQuest

The Ghost Howls

As I did on my post about how to get started with Oculus Quest development in Unity , I’ve prepared for you both a video and textual tutorial about it. One of the most discussed themes in the VR communities nowadays is the Oculus Quest content curation.

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