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‘Google Earth VR’ Launches For Free To Let You Fly Around The World

UploadVR Between Realities podcast

The group has spent the better part of a decade collecting and cataloging an obscene amount of visual data from all over the planet. There are around 175 cities with full, 3D data, and over 600 ‘urban cores’ as well.” Google Earth VR is one of the first and, so far, it is definitely the best.

Google 100
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Can Virtually Live Replace Pay Per View Television?

VRWorld

In our team, we now love the (HTC) Vive and we’re certain Oculus will catch up. TH: What we do on the data side is a fairly complex manner but still simple enough to enter the broadcast pipeline where latency is the key. TH: Front end engine; we worked with both Unity and Unreal Engine on different experiences.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

Furthermore, AR can aid technicians in troubleshooting and performing maintenance tasks by overlaying step-by-step instructions, diagrams, and relevant data onto physical equipment. The technology can additionally offer real-time visualizations of equipment, displaying relevant maintenance data, service history, and diagnostic information.

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Learnings Of Early Access From ‘Raw Data’ When?: Survios came out swinging with the pre-release version of Raw Data and ended up with big success , so they’re definitely a team you should listen to if you’re considering this route for your VR game. Rikard Steiber (HTC), Joel Breton (HTC).

Unreal 100
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My Strange Head: Part of another’s feeling world

AIXR

Using an HTC Vive and a gaming PC, the viewer enters Nick’s studio, where he explains why he feels that those around him do not understand him. During the project, a switch was made from Unity to Unreal for production. Within Chronosphere, the first scene of My Strange Head was key. Image Source: Cassandra De Klerck.

Filming 52
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VR Gets Experimental At Moving Image New York 2017

VRScout

Using the HTC Vive and a wall of silver rectangles, this installation was all about playing with points of reference and altering how your brain processes its surroundings. Using the built-in camera on the HTC Vive headset I was able to view myself back in reality, standing inside the Waterfront Tunnel space.

New York 150
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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

But the COVID-19 pandemic and the year's other trials have definitely left their mark on the Metaverse (and MetaVRse), for good and ill. It's yeah, it's been a hell of a year, definitely the sort of year that could drive one to drink. If there's something you want to learn about, we'll definitely do that. You look at Epic.