Remove Article Remove Leap Motion Remove Oculus Remove Technology
article thumbnail

How to get started with Oculus Quest hands tracking SDK in Unity

The Ghost Howls

I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! Where to find Oculus Hands Tracking SDK. Welcome to 2020! Are you ready?

article thumbnail

RealMax Qian review: wide FOV AR is amazing!

The Ghost Howls

In my unboxing video, you may see that I’ve found an additional Leap Motion v1 controller + Leap Motion mount for RealMax + USB-C cable for Leap Motion. The motion blur is very noticeable, and I don’t know if it is due to a problem in the tracking or in the display technology.

AR 484
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Ghost Howls’s VR Week Peek (2019.07.15): Apple kills its AR glasses, Oculus full-steam ahead on 2nd gen VR and much more!

The Ghost Howls

The reason for such a decision would be that was impossible to create a glass that could be thin enough and that could contain all the desired technology (e.g. Oculus is working on 2nd gen VR. Mark Zuckerberg told that Oculus Quest closed the first generation of VR and so Oculus is now working on its second generation.

Apple 171
article thumbnail

The Ghost Howls’s VR Week Peek (2019.12.23): Facebook works on its OS, Oculus Link official cable released, Huawei VR glasses available, and much more!

The Ghost Howls

It is also working on creating its own hardware : a previous report highlighted that it could build its own chips in the future, and this article shows how the company is working also in acquiring hardware parts markers. Oculus releases hands tracking SDK, official Link cable for Quest and more. Other relevant news.

Oculus 210
article thumbnail

Inside Leap Motion: 5 Hands-On Tips for Developing in VR

Leapmotion

As we developed demos and prototypes with the Oculus Rift internally, several UX insights sprung forth. Keep ergonomics and the physical constraints of both technologies in mind. For instance, with the Oculus Rift, cords make it difficult to design a game where you turn 360 degrees. As always, feedback is essential.

article thumbnail

Moving Virtual Objects Like a Jedi

Tech Trends VR

candidate in the Department of Computer Science and the Institute for Creativity, Technology, and the Arts. And although the fun factor and Star Wars association are surely enough to justify any number of grant hours dedicated to such pursuits, there are practical applications that also makes this technology rather attractive. “We

Virginia 244
article thumbnail

VRTK vs INTERACTION BUILDER: Which one is for you?

ARVR

One part of the characteristics of VRTK is its management of the project/scene for specific platforms (Oculus, Vive, etc.). Trending AR VR Articles: 1. Creating remote MR productions Hand Tracking Thanks to the release of the Oculus Quest, one of the most popular UI in XR today is the hand tracking input.