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How to make an Augmented Virtuality app for Quest in Unity

The Ghost Howls

Before we start, let me tell you just a few caveats about this article: What I did was a prototype , so the solutions I’ve found are not optimized. How to create an augmented virtuality experience for Quest in Unity Creating this experience has been easier than I thought, thanks to the facilities offered by the Meta SDK.

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NVIDIA announces Unity connector for Omniverse at GTC 2022

The Ghost Howls

[Disclaimer: This article has been written as part of a paid collaboration with NVIDIA. A few weeks ago, while reading the news about SIGGRAPH, I saw NVIDIA teasing the release of the Omniverse connector for Unity , and as a Unity developer, I found it intriguing. Unity connector for Omniverse. NVIDIA Omniverse.

Unity 545
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How to make SteamVR input work with Unity XR Interaction Toolkit in Unity

The Ghost Howls

It is a short guide to implement some sort of compatibility between the SteamVR Unity plugin and the Unity XR Interaction Toolkit , that under the new XR Plugin Management in Unity are not working very well together. SteamVR is a great solution to develop cross-platform applications, and so is Unity (Image by Valve).

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How to implement Oculus Mixed Reality Capture in Unity

The Ghost Howls

Oculus MRC in Unity – Video Tutorial. I have made for you a video tutorial where I explain everything I learned about Oculus Mixed Reality Capture in Unity, including the complicated problems with XR Interaction Toolkit, URP, and object transparency. At this point, import from the Unity Asset Store the official Oculus Plugin.

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How to build your passthrough AR app for Oculus Quest in Unity

The Ghost Howls

So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough APIs in Unity. In this tutorial, you are going to replicate the fantastic The Unity Cube experience, this time in AR! Open Unity (I’m still on Unity 2019.4 Open Unity (I’m still on Unity 2019.4

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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. As a Unity developer, I think that it is a very important enabling solution. How to get started with WebXR in Unity – Video Tutorial. Requirements.

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How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR

The Ghost Howls

Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”

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