Unreal Engine 4.18 Update Brings Native Support for ARKit and ARCore, SteamVR Support for Mac

Road to VR

Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 update, now including official support for Apple’s ARKit and Google’s ARCore software dev kits, and support for SteamVR on Mac. ” Unreal Engine 4.18

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Unreal Engine 4.20 Ships With Native Mixed Reality Compositing for VR, New AR/VR SDKs

Road to VR

Unreal Engine 4.20 adds supports for Apple’s ARKit 2.0 Unreal Engine 4.20 For developers using Unreal Engine to build titles for the Rift, UE 4.20 We’ve added support for Apple’s ARKit 2.0, The post Unreal Engine 4.20 unreal engine unreal engine 4.20

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Apple Announces First VR-Ready Computers

Road to VR

The company says Metal 2 will also support Unity, Unreal Engine and the Steam VR SDK, making Apple’s new operating system a true VR-native. The post Apple Announces First VR-Ready Computers appeared first on Road to VR.

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Apple Positions New iMac Pro for VR Development, Available Starting Thursday

Road to VR

Back at WWDC 2017 Apple finally embraced VR, announcing that it had been working with Valve to bring SteamVR and the HTC Vive to MacOS , along with a number of other announcements about how the company would support VR as part of its ecosystem.

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Apple Details Latest VR Optimizations Coming to macOS Mojave (10.14)

Road to VR

Earlier this month at Apple’s annual WWDC conference, the company introduced their latest operating system, macOS Mojave (10.14). SEE ALSO Oculus Mum on Rift Support for MacOS as Apple and Valve Forge Ahead. ski visualizes below: Image courtesy Apple. Image courtesy Apple.

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Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote. Today marks a major shift in Apple’s public support for virtual reality.

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4 Dev Demos Showing Off Apple’s New ARKit Tracking

Road to VR

Showcased at Apple’s Worldwide Developer Conference this week, ARKit is a new core technology for iOS 11, due to launch this Fall, soon to enable augmented reality features on hundreds of millions of iPhones and iPads.

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Apple Adds VR Rendering Essentials to MacOS via Metal 2

Road to VR

With Apple’s increasing interest in VR on Mac , the company is adding essential features to its new Metal 2 graphics API to support high performance VR on MacOS. ” SEE ALSO Apple and Valve Have Worked Together for Nearly a Year to Bring VR to MacOS.

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Apple’s ARKit is Bringing Augmented Reality to “hundreds of millions of iPhones and iPads”

Road to VR

Apple’s annual Worldwide Developer Conference (WWDC) is here, and today’s keynote saw a number of VR-specific announcements including Apple’s first VR-ready computers to go along with the launch of the company’s newest macOS High Sierra. image courtesy Apple.

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Apple Sets Stage For VR; Shows Off Star Wars Vive Demo

VRScout

Apple’s new iMacs are now powerful enough to support VR. Apple unveiled macOS High Sierra during WWDC. Apple Embracing Virtual Reality. Apple’s senior vice president of software engineering Craig Federighi took the stage and confirmed that “Valve is bringing SteamVR to Mac.”

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Here’s the Star Wars VR Demo Apple Showed During Their Keynote

Road to VR

At yesterday’s keynote at the Worldwide Developers Conference (WWDC) 2017, Apple revealed the new iMac Pro and updated 27” Retina iMac , both of which are VR-ready, along with a slew of other VR related product updates. Apple News Bits apple vr wwdc vive star wars demo wwdc vr wwdc

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Apple Unveils ARKit For Augmented Reality

VRScout

Apple is jumping firmly into the world of augmented reality. Apple also showed off what the new development tool would look like with the popular AR game Pokemon Go. Apple also mentioned AR apps from IKEA and Lego. News Apple ARKit Augmented Reality WWDC

Unreal Engine 4.17 Adds VR Spectator Screen, ARKit Support

UploadVR

Epic Games’ Unreal Engine 4.17 Perhaps more importantly, the update also adds experimental support for Apple’s new ARKit, the AR platform set to be introduced in the upcoming release of iOS11. AR Unreal Engine VR Industry News

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Google’s ARCore Gets Unity And Unreal Support

UploadVR

World-building engines Unreal and Unity are both on board with support of Google’s new ARCore augmented reality toolkit. It’s an answer to Apple’s ARKit, but available on fewer phones initially. AR Unity Engine Unreal Engine ARCore

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Google Releases ARCore for Android, The Company’s Answer to Apple ARKit

Road to VR

In an answer to Apple’s recently released ARKit , a developer tool used for making augmented reality apps and games that run on newer iPad and iPhones, Google today released a preview of a new Android-compatible software development kit (SDK) called ARCore.

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

UploadVR

Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Sadly, we don’t know which company is really in the stronger position because their data comparisons are apples and oranges. More people build an Apple with Unity than anyone else. Sweeney said that Unreal Engine had its best year of all time in revenues, and then 2016 revenues doubled the 2015 numbers.

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Roundup of VR & AR Announcements from WWDC1) Apple announces.

AllThingsVR

Roundup of VR & AR Announcements from WWDC 1) Apple announces VR Ready Computers Thanks to Apple updating Metal, their graphics API, to Metal 2, in their new macOS called macOS High Sierra, VR is coming to Mac. ARKit will feature support for Unity, Unreal, and SceneKit.

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Adobe’s Project Aero Aims to Help Creators Build AR Content

Road to VR

Called Project Aero, the newly announced AR authoring tool and multi-platform system that will soon deliver a way for developers to build simple AR scenes and experiences for Apple’s ARKit.

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Apple Shows Off New AR Demos on iPhone 8

VRScout

While many were pumped to see a new iPhone, Watch, and Apple TV announced at Apple’s special event from the brand-new Steve Jobs Theater in Cupertino, California, we’ve all been waiting to hear more about the company’s augmented and virtual reality efforts.

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Bebylon Battle Royale Dev Scores Unreal Dev Grant

UploadVR

Bebylon Battle Royale developer Kite & Lightning is one of a long list of teams awarded funding in the latest round of Epic Games’ Unreal Dev Grants. This is no strings attached funding that is awarded to independent teams using Epic’s Unreal Engine 4 to build their projects. We’ve been following the developer quite closely of late as it uses Apple’s iPhone X as an affordable form of facial animation tool.

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Cool AR apps to try with Apple’s new phones

Hypergrid Business

Apple has lagged behind in the virtual and augmented reality race so far. ” Apple software and services could gain $9 billion in revenue by 2020 as a result of operations related to augmented reality because there will be about 3.6

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Apple Jumps Into AR With ARKit on Millions Of iPhones and iPads

UploadVR

It wasn’t a matter of if Apple would get involved with augmented reality so much as when. At a press conference today Apple unveiled its first AR implementation coming to the latest version of its iOS mobile operating system, iOS 11. This is made possible through the cameras, GPUs and CPUs on “hundreds of millions” of iPhones and iPads, Apple said, which will make ARKit “the biggest AR platform” pretty much overnight. Apple VR Industry News

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Tim Sweeney On Apple AR: ‘There is Going to be an Incredible Rush of Developers’

UploadVR

Epic Games CEO Tim Sweeney thinks Apple’s upcoming iOS 11 update, arriving this fall, will be a huge boost to the emerging AR industry. There have been tools developers could use before, but Sweeney thinks Apple’s support for AR could accelerate adoption.

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ARCore Is Google’s Answer To Apple’s ARKit, Now Available For Pixel And Galaxy S8

UploadVR

In an aim to make it as easy as possible to develop AR applications, ARCore will work with Java/OpenGL, Unity, and Unreal from day one. In a world where Apple already has ARKit it was only a matter of time before Google unveiled something similar. Apple AR Google ARCore ARKitToday, Google is announcing the debut of ARCore , an initiative to bring mobile-powered AR experiences to the masses like never before.

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Epic Games CEO: “HTC Vive is outselling Oculus Rift 2-to-1 worldwide”

Road to VR

Tim Sweeney, founder of Epic Games and creator of Unreal Engine, has a unique position in the virtual reality industry. If Apple had the most awesome chat platform ever, but it only ran on Apple devices, guess what?

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The Machines Is A Tabletop War Game Powered By Apple’s ARKit

UploadVR

The Machines is an upcoming concept from Directive Games that was made using Apple’s ARKit and Unreal Engine 4. I know I can’t be the only person that loves playing tabletop games but hates the setup, cleanup, and organizational headache they often cause.

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Peter Jackson’s New Studio is All About AR Storytelling

VRScout

The Lord of the Rings auteur is using Apple’s ARkit to unlock new levels of storytelling immersion in augmented reality. On stage demo at Apple’s WWDC. News Apple AR ARKit Augmented Reality BBC Movies Peter Jackson WWDC

Final Cut Pro X Arrives With 360 VR Video Editing

VRScout

During Apple’s June developer conference, we finally got a glimpse of what we’ve all been patiently waiting for—Apple embracing VR. And with the launch of the new iMac Pro today, Apple is positioning it as the ideal machine for VR development.

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The VRScout Report – The Week in VR Review

VRScout

Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. APPLE ACTUALLY TALKS ABOUT VR. APPLE TAKES A (VERY SOLID) SWING AT AUGMENTED REALITY.

The VRScout Report – The Week in VR Review

VRScout

Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations. Another key to Apple’s larger plans might have just been revealed: the dual camera in the iPhone 7.

Did Seebright Just Launch Google Cardboard for AR?

VRWorld

Seebright supports both Apple iOS and Google’s Android, with the Seebright SDK featuring an emulator that works on both platforms. Most importantly, the SDK comes with support for Unity Engine and Unreal Engine – you can build and test your own application almost immediately.

Magic Leap Reveals Developer Demo, Confirms NVIDIA TX2 Hardware

Road to VR

Kimball said that the Unity and Unreal engine integrations for Magic Leap do much of the core balancing optimizations (between the available A57 cores and Denver 2 core) for developers already. SEE ALSO Echoing Apple's iPhone Launch, Magic Leap Taps AT&T for Exclusive US Distribution.

Turn Any Vive or Rift Into an AR Headset

VRScout

Thanks to recent platforms such as Apple’s ARKit and hardware like Microsoft’s HoloLens headset, AR has been on the rise as of late with zero signs of slowing down anytime soon. A new depth camera scans the real world and maps it in real-time.

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Google ARCore Brings Augmented Reality to Android

VRScout

When Apple first introduced ARKit back in June at WWDC , we were blown away. Apple’s massive leap into augmented reality with no additional sensors or hardware, only the phone in your pocket, seemingly opened up the largest AR platform in the world overnight. AR is happening.

AR+VR Weekly: Netflix AR Hack, Vive goes to work & Samsung’s AR Cloud

AWE Blog

The AR Hack, “Eye Nav”, uses Apple’s ARKit and Face ID to track the users eye position and facial expressions to navigate the Netflix app. Unreal Engine 4.21 Catch up on the latest XR highlights, funding news & launch announcements – week of November 12. By Tom Emrich.

Augmented Reality Big At On The Lot Conference This October

UploadVR

The VR Society has announced details for this year’s On The Lot conference, which will now include an all-new augmented reality track to discuss the latest on Apple’s ARKit and Google’s ARCore. “We Participants in this year’s conference include AMD Studios, Dell, Google, HP, Intel, Legend, NVIDIA, Sony Music, Technicolor, Unity and Unreal Engine, among others.

Obduction, the spiritual successor to Myst and Riven now available in VR.

Cats and VR

We're grateful for the incredibly robust development tools of Oculus, NVIDIA, Apple, Epic and other partners that have enabled us to create Obduction.” Cyan, Inc.,

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Epic CEO Tim Sweeney: Closed Oculus Platform Would Mean ‘Less Income For Developers’

UploadVR

Epic Games CEO Tim Sweeney is not one to mince words when it comes to these kinds of questions because his company makes both games, like Fortnite, and the tools for other developers to make games, namely Unreal Engine. When creators use Unreal Engine — and some of the biggest game development teams do — “you pay Epic 5% of gross revenue after the first $3,000 per product per calendar quarter.”.

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Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

So, the company has created this androgenic girl called Mica , which should be as close as possible to a real human, featuring a great visual quality (thanks to Unreal Engine) and credible eye movements and facial microexpressions.

7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

I’ve not been able to test it in person, but looking around its users manual, the aGlass DK II seems quite easy to install and also easy to be used as a developer , thanks to its handy Unity and Unreal plugins.

Kite & Lightning Showcasing iPhone Motion Capture At SIGGRAPH

UploadVR

His latest additions smooth out the process even further and, with the Ikinema LiveAction tool, a performance can be brought directly into Unreal Engine in real-time. VR development studio Kite & Lightning is taking its impressive iPhone-based motion capture pipeline to SIGGRAPH.

2018 In Review: The Year Standalones Took VR And AR Everywhere

UploadVR

Magic Leap’s CEO Rony Abovitz suggested in our first face-to-face interview ( you can read the entire transcript ) that “big” players like Microsoft and Apple are going to spend ten times that amount investing in this technology. With augmented reality, Google and Apple improved upon ARCore and ARKit technologies so phones understand the world better.

All the most important AR and VR news from the GDC 2018

The Ghost Howls

people walking around), so I don't have an apples-to-apples comparison against Santa Cruz. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4.