Unreal Engine Adds Oculus Quest Vulkan Support, Unity To Follow ‘Later This Year’

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The latest version of the Oculus Unreal Engine Integration adds support for Vulkan on Oculus Quest and Oculus Go. Vulkan was developed by The Khronos Group, a non-profit industry consortium which includes major tech companies like NVIDIA, AMD, Microsoft, Facebook, Google, and Intel. Vulkan on Android has the same advantages as DirectX 12 on Windows or Metal on Apple operating systems. Almost all Oculus Quest and Go apps are made with Unity or Unreal Engine.

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Google’s ARCore Gets Unity And Unreal Support

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World-building engines Unreal and Unity are both on board with support of Google’s new ARCore augmented reality toolkit. For those unfamiliar, ARCore is the evolution of Google’s Tango platform that runs first on Google Pixel and Samsung Galaxy S8 with Android 7.0 It’s an answer to Apple’s ARKit, but available on fewer phones initially. AR Unity Engine Unreal Engine ARCore

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How Epic Games’ Lawsuit Against Apple Could Impact The Future Of VR/AR

VRScout

Apple threatens to withhold support for ARKit and upcoming VR technology on Unreal Engine. For those who may be out of the loop, last week Epic Games filed a lawsuit against Apple after the company pulled their megapopular multiplayer game Fortnite from the iOS App Store.

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Unreal Engine 4.18 Update Brings Native Support for ARKit and ARCore, SteamVR Support for Mac

Road to VR

Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 update, now including official support for Apple’s ARKit and Google’s ARCore software dev kits, and support for SteamVR on Mac. ‘Production-ready’ support for Apple’s ARKit working on iOS11 was initially announced during Apple’s iPhone 8 and iPhone X unveiling last month. ” Unreal Engine 4.18

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Unreal Engine 4.20 Ships With Native Mixed Reality Compositing for VR, New AR/VR SDKs

Road to VR

Unreal Engine 4.20 adds supports for Apple’s ARKit 2.0 and Google’s ARCore 1.2, Unreal Engine 4.20 For developers using Unreal Engine to build titles for the Rift, UE 4.20 As with the Oculus Runtime, Apple and Google have since updated their ARKit and ARCore SDK—the foundation for building AR applications on those platforms—and the newest versions are now available with UE 4.20: ARKit 2.0. We’ve added support for Apple’s ARKit 2.0,

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal

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Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Sadly, we don’t know which company is really in the stronger position because their data comparisons are apples and oranges. More people build an Apple with Unity than anyone else. Ditto with Google and ditto with Microsoft.”. He said developers have made more than $10 billion to date with Unreal games. “We

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Apple Unveils ARKit For Augmented Reality

VRScout

Apple is jumping firmly into the world of augmented reality. Apple also showed off what the new development tool would look like with the popular AR game Pokemon Go. Apple also mentioned AR apps from IKEA and Lego. The more sophisticated demo, made in Unreal Engine, shows a complex world war taking place with spaceships and explosions. ARKit has support for Unity, Unreal Engine and Scenekit and will be coming to iPad and iPhone.

ARCore Is Google’s Answer To Apple’s ARKit, Now Available For Pixel And Galaxy S8

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Today, Google is announcing the debut of ARCore , an initiative to bring mobile-powered AR experiences to the masses like never before. Previously Google’s Tango was the best way to see powerful AR projects in action, but that required extra cameras and sensors on high-end smartphones to work. ” Starting right now, Google is making the ARCore SDK available to owners of the Google Pixel (running Oreo) and Samsung’s Galaxy S8 (running at least 7.0

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Google ARCore Brings Augmented Reality to Android

VRScout

When Apple first introduced ARKit back in June at WWDC , we were blown away. Apple’s massive leap into augmented reality with no additional sensors or hardware, only the phone in your pocket, seemingly opened up the largest AR platform in the world overnight. And as developers continued to experiment with the ARKit platform, creating some pretty killer apps , it left us scratching our heads wondering where Google fell into this mix now. Image Credit: Google.

Cool AR apps to try with Apple’s new phones

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Apple has lagged behind in the virtual and augmented reality race so far. Their phones can be used for some low-end VR, via the Cardboard platform from Google, but they haven’t had anything of their own to match the higher-end Samsung Gear VR and Google Daydream View headsets. ” Apple software and services could gain $9 billion in revenue by 2020 as a result of operations related to augmented reality because there will be about 3.6

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4 Dev Demos Showing Off Apple’s New ARKit Tracking

Road to VR

Showcased at Apple’s Worldwide Developer Conference this week, ARKit is a new core technology for iOS 11, due to launch this Fall, soon to enable augmented reality features on hundreds of millions of iPhones and iPads. This appeared to deliver fairly stable tracking, without the need for dedicated hardware, unlike Google Tango, which uses a suite of cameras and sensors. The post 4 Dev Demos Showing Off Apple’s New ARKit Tracking appeared first on Road to VR.

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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

Apple glasses are coming in 2021–2022 and they are incredibly sleek. Apple glasses are coming. We’re hearing this since many years, but now the sensation is that we’re coming close to the moment when the prophecy will come true: the rumors are intensifying and the software (ARKit) and the hardware (depth cameras, 5G) designed by Apple are all converging to the glasses solution. He says that Apple AR glasses will come in 2021 and that he has seen them.

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Apple Shows Off New AR Demos on iPhone 8

VRScout

While many were pumped to see a new iPhone, Watch, and Apple TV announced at Apple’s special event from the brand-new Steve Jobs Theater in Cupertino, California, we’ve all been waiting to hear more about the company’s augmented and virtual reality efforts. While most were quick demos, Apple spent the most time previewing Directive Games’ real-time multiplayer game The Machines. News Apple AR ARKit Augmented Reality

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Apple Jumps Into AR With ARKit on Millions Of iPhones and iPads

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It wasn’t a matter of if Apple would get involved with augmented reality so much as when. At a press conference today Apple unveiled its first AR implementation coming to the latest version of its iOS mobile operating system, iOS 11. For starters, the company showcased how spatial recognition could be used to place virtual objects in real world locations, much like we’ve seen on Google’s Tango platform. The platform will support Unity and Unreal engines.

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XR Swim Platform Wants To Become The Steam Of WebXR Content

VRScout

Thanks to the rigorous submission processes used by major platforms, however, many independent XR content developers are finding it difficult to publish their experiences in marketplaces such as the Oculus or Apple App Stores. As of right now, you’ll find experiences from creatives like Google Creative Lab , 8th Wall , A-Frame , Daniel Esteban , Marpi , and more. News Apple App Store Augmented Reality Chicken Waffle Oculus SideQuest WebAR WebXR XR Swim

Did Seebright Just Launch Google Cardboard for AR?

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It was no other than Google that delivered the first “million unit VR headset” By launching Cardboard VR application and the headset made out of… cardboard, Google set the stage for massive adoption of VR among developers, and the company isn’t stopping anytime soon. Next iteration of Google Android OS will feature Daydream UI and we feel it might be the main feature of upcoming Android.

The VR Download: Oculus Link On Any Cable, UE5 Graphics, Remote Work- Why Isn’t All VR Wireless?

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Oculus Link now works with any USB cable, Unreal Engine is getting close to photorealism, and the leading remote work app is free for the pandemic. As always, we’ll also be making it available for listening on Apple, Google, Spotify, TuneIn/Alexa, Stitcher, and more within a couple of hours of airing. At the end of each show, we discuss a Hot Topic. This episode’s is: shouldn’t all VR headsets be wireless by now?

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The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

Someone invokes saviors like Google and Amazon, but even if they managed to succeed, they are other data-harvesting companies , so in any case, we are f**ked. Apple threatens future support in Unreal Engine. All Apple software, SDKs, APIs, and developer tools ?—?Pre-release

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The VRScout Report – The Week in VR Review

VRScout

Apple finally talks about VR while taking a (very solid) swing at AR, Walmart will use virtual reality to train employees, you can grow better weed with AR + AI, and Q1 VR headset sales…. APPLE ACTUALLY TALKS ABOUT VR. To many eager iOS users out there (myself included), Apple’s refusal to release or even discuss anything VR-related has been frustrating. APPLE TAKES A (VERY SOLID) SWING AT AUGMENTED REALITY. However… we’re still waiting for those apple AR glasses.

Google’s Clay Bavor: Our Goal ‘Is To Make AR Mainstream’

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Today, Google is announcing ARCore , a software-based solution for making more Android devices AR-capable without the need for depth sensors and extra cameras. It will even work on the Google Pixel, Galaxy S8, and several other devices very soon and supports Java, Unity, and Unreal from day one. In short, it’s kind of like Google’s answer to Apple’s ARKit. AR Google Interviews ARCore augmented reality

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2018 In Review: The Year Standalones Took VR And AR Everywhere

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Magic Leap’s CEO Rony Abovitz suggested in our first face-to-face interview ( you can read the entire transcript ) that “big” players like Microsoft and Apple are going to spend ten times that amount investing in this technology. The leak came as both HTC and Google started showing the Vive Focus and Mirage Solo standalone VR headsets featuring a pair of “6DoF” point-and-reach hand controllers. Facebook Google HTC Vive HTC Vive Focus VR Industry News 2018 analysis year in review

The VRScout Report – The Week in VR Review

VRScout

Google wants you to play with Blocks, this smartphone wants you to get rid of your headset, a new marketplace connecting content creators with funding, the price of the Oculus Rift is slashed, the investment & funding wrapup, and more… 1. GOOGLE WANTS YOU TO PLAY WITH BLOCKS. Google understands that the future of computing is 3D—and the computers of tomorrow will need lots of 3D objects to populate just about everything. APPLE IS HIRING FOR VR/AR POSITIONS.

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How the Stock Market is Showing Faith in Augmented and Virtual Reality (AR/VR)

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One-year price performance for MSFT, AAPL, GOOGL, SNE, and NVDA According to the latest report from Statista , the global augmented reality (AR) and virtual reality (VR) markets are rapidly growing and are forecast to reach a total of $72.8

The XR Week Peek (2021.02.15): Facebook keeps working on its masterplan, WebXR arrives on iOS, and more!

The Ghost Howls

It wants to create an ecosystem , where most probably all the devices can work together (like it happens today with Apple devices); The report also claims that Facebook may be building its own operating system to encompass all these devices. Apple is working on Micro-OLED displays.

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The best AR and VR news from CES 2021

The Ghost Howls

We were all expecting this since AR and VR are a bit in a transitional moment and the biggest brands (like Facebook and Apple) have their events through which they’ll announce their new devices, but for me, this lack of news was worse than the expected. Google AR Cloud Streaming.

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Augmented Reality Big At On The Lot Conference This October

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The VR Society has announced details for this year’s On The Lot conference, which will now include an all-new augmented reality track to discuss the latest on Apple’s ARKit and Google’s ARCore. “We Participants in this year’s conference include AMD Studios, Dell, Google, HP, Intel, Legend, NVIDIA, Sony Music, Technicolor, Unity and Unreal Engine, among others.

The VRScout Report – The Week in VR Review

VRScout

Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations. It’s a well-known secret in the VR/AR industry that Apple has been working behind the scenes on this tech despite not releasing any products and remaining tight-lipped on their plans. Another key to Apple’s larger plans might have just been revealed: the dual camera in the iPhone 7.

How I got started with virtual reality (and you can, too)

The Ghost Howls

Years later, in 2014, my previous classmate Gianni Rosa Gallina called me because he wanted to create a startup about all the fancy things we were discussing in that period, in particular Google Glasses and my obsession about seeing virtual objects on top of the real world.

The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

Unreal Engine and Photoshop), as it happens in Google Docs when many people edit the same document at the same time. The author of the video has used a free app available on the Apple Store and with it, it was able to scan 3D objects with a quality and a speed never seen before.

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Epic CEO Tim Sweeney: Closed Oculus Platform Would Mean ‘Less Income For Developers’

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Google’s Daydream OS running on Lenovo’s standalone Mirage Solo automatically restricts head movement to a very small area, but that feature can be deactivated by developers for a dangerous testing session. On the standalone Oculus Go headset, for instance, you can install stuff from a connected PC, but that’s not nearly as easy as, say, installing Fortnite on an Android phone and bypassing the Google Play Store to do it.

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Kelly Peng reveals Kura 150° FOV AR glasses expected price and release date

The Ghost Howls

Will a little startup be able to beat the big behemoths like Apple and Facebook? High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon.

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The XR Week Peek (2020.07.20): Oculus ready to manufacture the Quest S, Pico doubles-down on 3DOF, and more!

The Ghost Howls

Google’s investment for a 7.7% Google-Jio joint venture to develop an Android-based platform for an affordable 5G phone. Read about Google experiments with AR and wearables.

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The XR Week Peek (2020.12.14): Facebook gets sued for alleged monopolization, Medal Of Honor is a mediocre game, and more!

The Ghost Howls

And while Unreal Engine already supports OpenXR, Unity is a bit lagging, but support is coming in 2021. Since Snap Camera is supported, you can use it to also have virtual makeup on Zoom or Google Duo.

How to Build a Location-Based AR Application

ARPost

Some of the most powerful technologies for the development of AR applications of different kinds these days are Apple’s ARKit and Google’s ARCore. Similarly, Google’s recent update to Google Maps brought a possibility to navigate through the city using the capabilities of AR. You all know about the Google Translate application. Apple’s ARKit. Google’s ARCore .

Editorial: Beat Saber Acquisition Begins Facebook’s Push Toward Horizon

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All that effort and money was just to buy Facebook a seat at the table alongside some of the biggest western platform-holding companies like Google, Microsoft, and Apple. Facebook owning something like Unity or Unreal Engine, for instance, would give the ad-serving giant world-building tools that the creators who develop virtual worlds couldn’t ignore.

The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

This sounds all good, but there are also some problems in this device: The 90° FOV sounds a bit limiting The fact that it relies on hands-tracking ONLY may be a problem if hands tracking is not reliable enough Someone reports that with these special lenses you can still perceive the seams of the 4-images stitched together No ETA on Unreal Engine support The headset is an enterprise-oriented one , and this means no content and a high price. Let’s see how Apple and Google will answer.

The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Viveport is improving a lot, and now HTC is also launching the Vive XR Suite , which will be distributed thanks to the support of a strong network of partners like HP, NVIDIA, Baidu (the Chinese Google), and Accenture.

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