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The XR Week Peek (2021.04.05): Rumors on a Apple headset intensify, Quest 2 sales grow fast, and more!

The Ghost Howls

The rumors on the Apple Glasses are intensifying. It is not a secret that Apple is working on an XR device: the mystery is when it is going to release it and what it will actually be. The hype is rising, and Apple is playing with it. (My usual terrible image to wish you Happy Easter, if you celebrate it). Top news of the week.

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2020 Spatial Predictions: Industrial AR Makes Incremental Gains

AR Insider

Brand spending on sponsored mobile AR lenses is a bright spot, as is Apple AR glasses rumors. Apple Glasses Don’t Arrive in 2020. Though the successful case studies get disproportionate attention, panning back to the larger market’s resistance is required for a full view. But there are also confidence signals.

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Strivr Achieves 2 Million Enterprise VR Training Sessions

XR Today - Virtual Reality

Strivr also noted that an increase in XR hardware options, such as those available via Apple, HTC VIVE, Meta, and others, is creating a “resurgence” of enterprise interest in immersive training – painting another optimistic forecast for workplace XR in what may be a momentous 2024 for the industry.

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My predictions for Meta Connect 2023: Meta Quest 3 and…

The Ghost Howls

I bet that Meta will do the second, showing use cases also for productivity and other stuff, because gaming is proving to be just a niche for XR and mixed reality indoor games are usually not that fun. With the current status, the PC software, which is also various gigabytes big, has no sense to exist anymore.

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5 Reasons to Invest in MR Headsets in 2024

XR Today - Mixed Reality tag

However, countless vendors, from Microsoft to Meta, Varjo, and even Apple, have shown just how valuable mixed reality solutions can be. Based on our research into industry case studies, work with MR vendors, and knowledge of the market , here’s why we think every company should join the MR revolution.

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Designing Mixed Reality Apps That Adapt to Different Spaces

Road to VR

Although his original background is in architecture, his work in VR spans from indie games like Cubism to enterprise software for architects and engineers like Resolve. Guest Article by Thomas Van Bouwel Thomas is a Belgian-Brazilian VR developer currently based in Brussels. Do You Need to Build Custom Tools?

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XR Industry Insight Report 2019-2020 Released, Featuring Oculus Rift, HTC Vive, Intel, Nvidia and More

ARPost

Likewise, hardware, software and third-party content creators for extended reality (XR) are seeing much stronger enterprise growth compared to consumer sector growth over the last 12 months: almost half (49.2%) reported that growth on the consumer side was weaker than expected, as opposed to just 25.7% working on AR/MR.

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