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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

IBM predicts that AI will unlock the next generation of interactivity for XR experiences, describing in the 2021 Unity Technology Trends Report that the maturity of AI will play a key role beyond hand tracking, and into the world of voice. The open-sourced Watson Unity SDK can be found on GitHub. What is this thing, what does that do?

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The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

At the same time, Facebook could have an approach similar to the one that Google has with Android: theoretically you can use an Android phone without a Google account, but good luck in doing it : since my phone is Chinese, I don’t have Google services and I can assure you that it is a true pain in the a**. Image by Google).

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Oculus Quest Review: consumer Virtual Reality v1 is here

The Ghost Howls

This was a bit the philosophy of Google Daydream View, that was the first headset employing this kind of materials. If you are curious about all possible states, check out the official documentation. The same Unity plugin is able to serve all Oculus devices and this helps a lot in developing cross-platform titles.

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Digital Twins: XR Today Expert Roundtable

XR Today - Mixed Reality tag

Arvizio AR Instructor is designed for headsets and mobile devices, incorporates digital twins, other media such as documentation and photos, and symbolic assets to allow customers to create customized digital instructional scenarios.

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How Will AR Transform Advertising?

AR Insider

The third major change came from Unity which recently announced that it will now be serving AR ads on mobile. Unity has one of the world’s largest mobile ad serving businesses and at the end of last year they partnered with Fossil to pilot this new ad format in mobile games. Virtual humans are getting more and more real.

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software.

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XR for Crossover Podcast - Julie and Alan Smithson Chat About Education & Immersive Learning

XR for Business Podcast

Even I’m overwhelmed thinking about what they’re facing and the challenges of– even the personalities of the students, right down to the core of how they’re executing their documents, when the students aren’t even in front of them. Alan: –into Siri, Google, whatever, Amazon. Julie: Absolutely, absolutely. It was crazy.