Google Releases ‘Resonance Audio’, a New Multi-Platform Spatial Audio SDK

Road to VR

Google today released a new spatial audio software development kit called ‘Resonance Audio’, a cross-platform tool based on technology from their existing VR Audio SDK. Image courtesy Google. Resonance Audio documentation is now available on the new developer site.

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How to ask Android Permissions in Unity for a Vive Focus app (Vive Wave SDK)

The Ghost Howls

The Android pop-up asking the user for permissions during application startup (Image by Google). If you’re interested in all this permission stuff, you can read directly the related Android documentation. Unity and Android Permissions. Thanks, Unity).

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Google Open-Sources Cardboard To Keep ‘No-Frills’ VR Widely Available

UploadVR

Google may have canned Daydream VR and poured cold water on both its Cardboard viewers and VR SDK, but it doesn’t want to see the “no-frills, accessible-to-everyone” VR project go to waste. Google Cardboard VR Industry News google cardboard venturebeat

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Unity Rolls Google Daydream VR Support Ahead of Launch

VRWorld

One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. The new Google VR SDK 1.0 Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. “Unity’s native support for Daydream aims to solve the hard problems for you.

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Google Adds Support For Two Controllers To Daydream SDK

UploadVR

Google is showing indications that its operating system for VR could be evolving toward support of two-handed games. While it remains unlikely you’ll ever be playing Job Simulator or Tilt Brush on a Lenovo Mirage Solo or a Daydream View , the new addition to Google’s Daydream SDK could lay the groundwork for those titles and other great games like Beat Saber and Superhot to eventually run on future headsets powered by Google.

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VR Hits Major Milestone As Computing Platform With New Google Team-Up

UploadVR

Google is taking its biggest step yet toward becoming an important service provider for immersive computing. The company’s latest move allows people using development software like Unity and Unreal to easily bring 3D objects into their projects from a growing crowdsourced library.

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Designing the User Experience for WebAR, with Google's Interaction Developer Austin McCasland

XR for Business Podcast

Austin McCasland is a UX prototyper working with Google, and he and Alan chat about the finer points of UX design for AR. He's designed and developed Paint Space AR, named by Apple as one of the best apps of 2017 and currently works full time at Google as an AR Interaction designer. Let's dive right in; you work at Google as a UX designer -- user experience, for those who don't know -- walk us through what you do on a daily basis. I just spoke at Google IO.

How to show a 3D model in AR inside your website

The Ghost Howls

Google I/O 2019 has just finished and has all been about new augmented reality features. Well, you are in the right place… Google ARCore. Of course, Google itself is very interested in this. In this case, please run to Google Play and get it !

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Report: Leaked Email Reveals Facebook XR Strategy, ‘Our goal is not only to win, but to accelerate its arrival’

Road to VR

The email was acquired by author Blake Harris who gained access to it and thousands of other documents through research for his upcoming book The History of the Future , which explores the formative years of the modern VR industry.

Oculus Quest Review: consumer Virtual Reality v1 is here

The Ghost Howls

This was a bit the philosophy of Google Daydream View, that was the first headset employing this kind of materials. If you are curious about all possible states, check out the official documentation. The time for my Oculus Quest review has come.

Introduction to OpenVR 101 Series: What is OpenVR and how to get started with its APIs

The Ghost Howls

We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. But that’s just how Unity works, and this post isn’t about Unity, so let’s move on.

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WebVR: Taking The Path Of Least Resistance To Mainstream VR

VRScout

This year alone, we’ve seen major announcements from Google and Firefox , as well as the continued growth of independent WebVR communities, such as JanusVR: This is just the beginning; there will be much, much more from here.

Reality is Your Instrument: Composing in Soundscape VR

Leapmotion

Next to that, I would recommend Leap Motion’s documentation about designing intuitive applications , which gave me some useful insights. And I would like to make the experience more accessible by adding Xbox, Gear VR, and Google Cardboard support.

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My predictions for virtual reality in 2019

The Ghost Howls

The latest phones produced by Google and Samsung are still compatible with Daydream View and Gear VR headsets, but there has not been any new release of a mobile VR headset. Yesterday, I have dressed as a fortune teller and I have given you my predictions for augmented reality in 2019.

Got new or custom HMD? Need direct render, time warping, distortion correction and game engine integration?

VRGuy

Google Concept from Sensics Let's assume you built a new HMD. OSVR already supports many devices ( full list here ) and based on the work team Sensics did with several HMD vendors over the last few months, we put up documentation on how to add an HMD to OSVR.

Vive Focus App Turns Your Living Room Into A Dance Floor

VRScout

I’ve heard that Google is opening the Daydream platform to MR apps and also Oculus is working on some kind of passthrough for the Quest, even if the 4 cameras are positioned in the corners and […] are in an ideal arrangement for [Mixed Reality passthrough].

‘VRChat’ is the Closest VR Experience Available Today to ‘Ready Player One’s’ OASIS

Road to VR

I think that it’s most likely the these types of educational experiences will be built on the open web using open standards like WebXR, and currently Google’s Expeditions is the probably the closest platform that is realizing the more educational aspects of the OASIS.

Vive Focus review: should you buy it?

The Ghost Howls

This also let me write various articles about it, like this one on Vive Focus streaming , this one on Focus instant preview for Unity or this other one highlighting the updates of the v2 runtime. Unity development. HTC Vive Focus is one of the most famous standalone VR headsets.

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Keycube: 3-torus-based typing in VR

eleVR

If you google “letter frequency”, you’ll get a number of hits for websites discussing the frequency of letters in the English language. You could of course drop down to C++ with Open VR (possible regardless of whether or not you are using Unity). Unity version: 2017.1.0p4.

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Visualizing the Future of AR, with Visualix's CEOs Michael Bucko & Darius Pajouh

XR for Business Podcast

And with this, we hope to either substitute a large part of the beacon deployments, or of course enrich beacon deployments by creating continuous digital twins that can be used for documentation as well as other things. And really, what they're doing is creating a persistent cloud map of the inside of your space, because if you think about it, Google has a map of the entire outside world of this planet, barring a few other local places. He used to work on Google Earth.

Making Everyone an Expert, with Scope AR's Scott Montgomerie

XR for Business Podcast

As the pioneer of utilizing AR for industry support and training, Scope AR are partnered with technology leaders such as Google and Microsoft. He's shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC. And it's kind of funny, because a few years ago these teams were basically Unity developers. There was a couple of Google Glass type things.

AWE USA 2018 Day 2 Recap

AWE Blog

Fan shared five rules for doing AR right; and Josh Carpenter spoke about the tools (ARCore, WebXR) Google is hoping will make AR accessible for every developer–all on the Inspire Stage. In Work, a panel of leaders from Johnson & Johnson, Plex, Lockheed Martin, AGCO and Deloitte spoke about XR in manufacturing; soon followed by another panel on remote collaboration and documentation with XR.

Printing a Model of Light with XR, featuring Bentley's Greg Demchak

XR for Business Podcast

You put on the Hololens and see that digital model projected into physical space, versus looking at that on a computer screen or referencing construction documents in a paper format. I mean, a lot of people just-- anything you can get into Unity, you can basically get into VR or mixed reality experience, unless they're like custom one-off apps. And then we can basically pull out that content and render that inside of Unity.

The YouTube of 3D Models, with Sketchfab CEO Alban Denoyel

XR for Business Podcast

But you guys, it seems like you're perfectly positioned to be the YouTube of 3D and it doesn't look like YouTube or Google or any of these other big players are playing in your sandbox. And so we already have a set of integrations with proprietary tools like Unity and Real Render and so on. And just like on Google Sheets, you can search Shutterstock to preview images and you want to do the same thing on Magic Leap or Hololens or any 3D application, like Unity or Instagram AR.

Building the AR OS for Enterprise, with RE'FLEKT's Dirk Schart

XR for Business Podcast

Documentation doesn't seem to be perfect for it for that use case. They have it in your documentation, in a technical documentation for owner's manual to repair manuals, maintenance manuals, all that stuff. Oh, I need 10 people with Unity skills. Documentation doesn't seem to be perfect for it for that use case.

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Imagine XR Tomorrow; Build for XR Today, with PTC's Mike Campbell

XR for Business Podcast

If you show up to a-- pick your favorite large industrial customer and you show up with a great computer vision SDK and Unity and you say, "listen, we can go build anything." That is the foundational computer vision SDK that you would use most of the time with Unity. And that can have profound implications, like tenfold increases in terms of productivity when you're documenting your SOPs. We know a little bit about how Google thinks about this.