Google Releases ‘Resonance Audio’, a New Multi-Platform Spatial Audio SDK

Road to VR

Google today released a new spatial audio software development kit called ‘Resonance Audio’, a cross-platform tool based on technology from their existing VR Audio SDK. Image courtesy Google. Resonance Audio documentation is now available on the new developer site.

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How to ask Android Permissions in Unity for a Vive Focus app (Vive Wave SDK)

The Ghost Howls

The Android pop-up asking the user for permissions during application startup (Image by Google). If you’re interested in all this permission stuff, you can read directly the related Android documentation. Unity and Android Permissions. Thanks, Unity).

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Unity Rolls Google Daydream VR Support Ahead of Launch


One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. The new Google VR SDK 1.0 Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. “Unity’s native support for Daydream aims to solve the hard problems for you.

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Google Adds Support For Two Controllers To Daydream SDK


Google is showing indications that its operating system for VR could be evolving toward support of two-handed games. While it remains unlikely you’ll ever be playing Job Simulator or Tilt Brush on a Lenovo Mirage Solo or a Daydream View , the new addition to Google’s Daydream SDK could lay the groundwork for those titles and other great games like Beat Saber and Superhot to eventually run on future headsets powered by Google.

VR Hits Major Milestone As Computing Platform With New Google Team-Up


Google is taking its biggest step yet toward becoming an important service provider for immersive computing. The company’s latest move allows people using development software like Unity and Unreal to easily bring 3D objects into their projects from a growing crowdsourced library.

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Cross Platform VR/AR Development in Unity for Vive and HoloLens


Deploying to the Unity Editor. Appendix A: An Aside on Using External Libraries for Unity Development. Check Appendix A: An Aside on Using External Libraries for Unity Development for more about class libraries and links to my library. UNITY_EDITOR) && !UNITY_WSA_10_0.

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How to show a 3D model in AR inside your website

The Ghost Howls

Google I/O 2019 has just finished and has all been about new augmented reality features. Well, you are in the right place… Google ARCore. Of course, Google itself is very interested in this. In this case, please run to Google Play and get it !

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Report: Leaked Email Reveals Facebook XR Strategy, ‘Our goal is not only to win, but to accelerate its arrival’

Road to VR

The email was acquired by author Blake Harris who gained access to it and thousands of other documents through research for his upcoming book The History of the Future , which explores the formative years of the modern VR industry.

Oculus Quest Review: consumer Virtual Reality v1 is here

The Ghost Howls

This was a bit the philosophy of Google Daydream View, that was the first headset employing this kind of materials. If you are curious about all possible states, check out the official documentation. The time for my Oculus Quest review has come.

Introduction to OpenVR 101 Series: What is OpenVR and how to get started with its APIs

The Ghost Howls

We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. But that’s just how Unity works, and this post isn’t about Unity, so let’s move on.

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Reality is Your Instrument: Composing in Soundscape VR


Next to that, I would recommend Leap Motion’s documentation about designing intuitive applications , which gave me some useful insights. And I would like to make the experience more accessible by adding Xbox, Gear VR, and Google Cardboard support.

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WebVR: Taking The Path Of Least Resistance To Mainstream VR


This year alone, we’ve seen major announcements from Google and Firefox , as well as the continued growth of independent WebVR communities, such as JanusVR: This is just the beginning; there will be much, much more from here.

My predictions for virtual reality in 2019

The Ghost Howls

The latest phones produced by Google and Samsung are still compatible with Daydream View and Gear VR headsets, but there has not been any new release of a mobile VR headset. Yesterday, I have dressed as a fortune teller and I have given you my predictions for augmented reality in 2019.

Got new or custom HMD? Need direct render, time warping, distortion correction and game engine integration?


Google Concept from Sensics Let's assume you built a new HMD. OSVR already supports many devices ( full list here ) and based on the work team Sensics did with several HMD vendors over the last few months, we put up documentation on how to add an HMD to OSVR.

Vive Focus App Turns Your Living Room Into A Dance Floor


I’ve heard that Google is opening the Daydream platform to MR apps and also Oculus is working on some kind of passthrough for the Quest, even if the 4 cameras are positioned in the corners and […] are in an ideal arrangement for [Mixed Reality passthrough].

Making Everyone an Expert, with Scope AR's Scott Montgomerie

XR for Business Podcast

As the pioneer of utilizing AR for industry support and training, Scope AR are partnered with technology leaders such as Google and Microsoft. He's shared his knowledge and spoken about some of the most innovative uses of AR at several leading conferences, including South by Southwest, Augmented World Expo, Unity Vision Summit, and XRDC. And it's kind of funny, because a few years ago these teams were basically Unity developers. There was a couple of Google Glass type things.

Vive Focus review: should you buy it?

The Ghost Howls

This also let me write various articles about it, like this one on Vive Focus streaming , this one on Focus instant preview for Unity or this other one highlighting the updates of the v2 runtime. Unity development. HTC Vive Focus is one of the most famous standalone VR headsets.

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‘VRChat’ is the Closest VR Experience Available Today to ‘Ready Player One’s’ OASIS

Road to VR

I think that it’s most likely the these types of educational experiences will be built on the open web using open standards like WebXR, and currently Google’s Expeditions is the probably the closest platform that is realizing the more educational aspects of the OASIS.

Keycube: 3-torus-based typing in VR


If you google “letter frequency”, you’ll get a number of hits for websites discussing the frequency of letters in the English language. You could of course drop down to C++ with Open VR (possible regardless of whether or not you are using Unity). Unity version: 2017.1.0p4.

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AWE USA 2018 Day 2 Recap

AWE Blog

Fan shared five rules for doing AR right; and Josh Carpenter spoke about the tools (ARCore, WebXR) Google is hoping will make AR accessible for every developer–all on the Inspire Stage. In Work, a panel of leaders from Johnson & Johnson, Plex, Lockheed Martin, AGCO and Deloitte spoke about XR in manufacturing; soon followed by another panel on remote collaboration and documentation with XR.