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How to record 360 videos of your VR experiences

The Ghost Howls

We all like to shoot videos and screenshots of the VR experiences we play : sometimes to me it is a necessity because I need content to insert inside my articles for my blog, but in general, we all love to save some great moments we had in VR, in the same way we feel the need to take a picture when something interesting is happening in real life.

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Apple’s Job Listings Seek ‘VR File Format Engineer’, ‘VR Pipeline Engineer’, & More

Road to VR

Two of the latest listings suggest the company is exploring VR video codecs and file formats. The former listing seeks a candidate with “direct experience with implementing and/or designing media file formats,” as well as “experience with VR and 360 video.”

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Rendering the Metaverse with Otoy’s Volumetric Lightfield Streaming

Road to VR

Their OctaneRender is GPU-based, physically correct renderer that has been integrated into 24 special effects industry tools with support for Unity and Unreal Engine on the way. Most 360 photos and videos are also limited to stereo cubemaps, that don’t really account for positional tracking.

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SIF: Hands-on with Spheres, Buddy VR and much more!

The Ghost Howls

I mean, Spheres is a good experience, but it has not been my favorite VR experience at Sandbox festival, not even in the group of the first three. In fact, many videos on Youtube about Spheres are tagged as ASMR (that is something like a relaxing technique). I put the headset on with much excitement, and my impression has then been.

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The VRScout Report – The Week in VR Review

VRScout

Recapping the top stories covered on the VRScout Report , a weekly live video show and podcast discussing the best in VR, hosted by Malia Probst. The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. Keep an eye out for the Compass icon, which will mark the 360 photos in your newsfeed.

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Final Cut Pro X Arrives With 360 VR Video Editing

VRScout

View your 360° video projects in realtime on a HTC Vive. In a trio of announcements, Apple revealed that Valve would be bringing SteamVR and HTC Vive to the new iMac, Unity and Unreal Engine were coming to Mac, and Final Cut Pro X would finally support VR video editing. The 360 VR toolset just works.

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Bungee Jumping with Untethered VR, featuring Happy Finish’s Daniel Cheetham

XR for Business Podcast

And we work across the whole gamut of immersive tech, from 360 video -- which is less the flavor of the month now -- through to real time based experiences across Microsoft Hololens 2, and in AR. Alan: This sky slide that you built, if you want to see it, it's happyfinish.com, and there's a video there. It's truly amazing.