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My predictions for Facebook Connect 2

The Ghost Howls

Oculus Quest “Light” The Oculus Quest 2 Pro is going to win the heart of all us techies, but what about all the average consumers that don’t care much about full-body VR and passthrough AR and just want to watch 360 videos or play Beat Saber? Horizon Worlds + Workrooms. PCVR is dead for Facebook. Productivity.

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The XR Week Peek (2021.02.22): Samsung AR glasses leaked, Kura price revealed, and much more!

The Ghost Howls

The French startup headed by Stan Larroque is developing passthrough AR glasses with eye-tracking and hands tracking that can offer a new paradigm to augmented reality. Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. News worth a mention.

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XTAL hands on: an interesting glimpse to Virtual Reality 2.0

The Ghost Howls

XTAL is an enterprise headset with incredible specifications, like for instance: 5120 x 1440 display resolution (2560 x 1440 per eye); OLED display Custom non-Fresnel lenses 180° diagonal FOV Spatial 3D sound from a built-in sound card Embedded microphone Embedded eye tracking Auto-IPD adjustment Embedded Leap motion v2 sensor.

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The XR Week Peek (2020.05.25): new rumors on Apple Glasses, Oculus Quest anniversary, HP Reverb G2 and more!

The Ghost Howls

This will be beneficial for Facebook to be able to attract talent from all parts of the world; The company is using its remote collaboration tools itself to test if they work well. This means that you can shoot 30FPS videos and then have fluid ones as output! Participate in a VR eye-tracking apps contest!

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Time for Enterprise to Enter the Magicverse, with Magic Leap's Brian Kane

XR for Business Podcast

The set of tools that enable you to deploy a device within an enterprise environment is more broadly called our enterprise suite and device management being kind of a really key piece of that. And what some companies have done is actually flooded a real home and then created 360 video of that home. What's it going to be called?

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The XR Week Peek (2020.04.13): iPhone 12 adds depth camera, StarVR One is back to the market and much more!

The Ghost Howls

The headset had astonishing specifications, like: Display resolution: 1,830 × 1,464 per lens resolution, total 16 million sub-pixels Display type: AMOLED Refresh rate: 90Hz Field of view: 210-degree horizontal FOV, 130-degree vertical FOV Eye-tracking: Fully integrated Tobii eye-tracking, including Dynamic Foveated Rendering.

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The XR Week Peek (2020.03.30): Half-Life: Alyx breaks every VR record, HP teases Reverb G2, and more!

The Ghost Howls

You can already use Valve’s tools to create custom maps for the game. If Microsoft will improve the WMR ecosystem with at least 4 tracking cameras, this can be an headset to look at with much attention. GTC digital is online, NVIDIA shows cheap eye tracking. No complete SDK is in sight , tough. Apple ARKit 3.5

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