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The XR Week Peek (2020.05.25): new rumors on Apple Glasses, Oculus Quest anniversary, HP Reverb G2 and more!

The Ghost Howls

This will be beneficial for Facebook to be able to attract talent from all parts of the world; The company is using its remote collaboration tools itself to test if they work well. A leak by the famous leaker WalkingCat shows some pictures of the HP Reverb G2, which is the result of a collaboration between HP, Microsoft, and Valve.

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The XR Week Peek (2020.04.13): iPhone 12 adds depth camera, StarVR One is back to the market and much more!

The Ghost Howls

On the other side, this is massive for Apple, that mixing the data of Apple Maps together with all these point clouds detected by the rear cameras when in use, will be able to create an AR Cloud ecosystem probably even before Facebook, Microsoft, and Google. Microsoft releases Azure Remote Rendering. In 2018, this was mindblowing.

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The XR Week Peek (2020.03.30): Half-Life: Alyx breaks every VR record, HP teases Reverb G2, and more!

The Ghost Howls

You can already use Valve’s tools to create custom maps for the game. The same day of the launch of Half-Life: Alyx, Hewlett-Packard has announced its new virtual reality headset, the Reverb G2 , made in collaboration with Microsoft and Valve. GTC digital is online, NVIDIA shows cheap eye tracking. Apple ARKit 3.5

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My predictions for virtual reality in 2021

The Ghost Howls

Or better, I can imagine who can be the names and they are all the big monoliths: Google, Microsoft, Apple, Amazon , etc… Only companies of this size could afford selling a good headset under cost and at the same time attract enough developers to publish VR games on their own new stores. There will be at least another big game.

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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? Who owns the eye tracking data? People don't understand; once you have eye tracking in these glasses.

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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? Who owns the eye tracking data? People don't understand; once you have eye tracking in these glasses.

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Venture Capitalists Contemplate How Much Exuberance Is Good for VR Investing

UploadVR Between Realities podcast

With what’s going on from Project Tango and Microsoft, there are definitely big players in this space. We’re also looking at things like content production, content tools. Now he’s doing VR and he’s come up with a couple of funny VR shorts, interactive 360 videos. Google recently bought Eyefluence for its eye tracking.

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