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The XR Week Peek (2021.02.22): Samsung AR glasses leaked, Kura price revealed, and much more!

The Ghost Howls

The French startup headed by Stan Larroque is developing passthrough AR glasses with eye-tracking and hands tracking that can offer a new paradigm to augmented reality. Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. News worth a mention.

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Time for Enterprise to Enter the Magicverse, with Magic Leap's Brian Kane

XR for Business Podcast

It was developed on the Unreal 4 engine and built by our studios team. The set of tools that enable you to deploy a device within an enterprise environment is more broadly called our enterprise suite and device management being kind of a really key piece of that. It was crazy. People were loving it. Brian: Yeah, absolutely.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So how do you create a powerful, strong camera, 360 camera tool, but also give it the ease of use of a consumer product, and not have to spend too much time in post and all those things? But that would be even more so as we get eye-tracking involved. But go back four years. But that’s where we’re at.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So how do you create a powerful, strong camera, 360 camera tool, but also give it the ease of use of a consumer product, and not have to spend too much time in post and all those things? But that would be even more so as we get eye-tracking involved. But go back four years. But that’s where we’re at.

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Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

So how do you create a powerful, strong camera, 360 camera tool, but also give it the ease of use of a consumer product, and not have to spend too much time in post and all those things? But that would be even more so as we get eye-tracking involved. And at the end of the day, it's really all about the user experience.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking.

Tips 78
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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

Michael: And this is why I’ve been working on starting this dojo, or this VR maker space; because the tools for building — there’s VRTK for Unity… there’s just all these tools. And the next generation of headsets that will come out in the next 24 months will all have eye tracking and head tracking.

Tips 78