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XTAL hands on: an interesting glimpse to Virtual Reality 2.0

The Ghost Howls

XTAL is an enterprise headset with incredible specifications, like for instance: 5120 x 1440 display resolution (2560 x 1440 per eye); OLED display Custom non-Fresnel lenses 180° diagonal FOV Spatial 3D sound from a built-in sound card Embedded microphone Embedded eye tracking Auto-IPD adjustment Embedded Leap motion v2 sensor.

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The XR Week Peek (2020.03.30): Half-Life: Alyx breaks every VR record, HP teases Reverb G2, and more!

The Ghost Howls

You can already use Valve’s tools to create custom maps for the game. If Microsoft will improve the WMR ecosystem with at least 4 tracking cameras, this can be an headset to look at with much attention. GTC digital is online, NVIDIA shows cheap eye tracking. No complete SDK is in sight , tough. Apple ARKit 3.5

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My predictions for virtual reality in 2021

The Ghost Howls

Or better, I can imagine who can be the names and they are all the big monoliths: Google, Microsoft, Apple, Amazon , etc… Only companies of this size could afford selling a good headset under cost and at the same time attract enough developers to publish VR games on their own new stores. There will be at least another big game.

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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? Who owns the eye tracking data? People don't understand; once you have eye tracking in these glasses.

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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? Who owns the eye tracking data? People don't understand; once you have eye tracking in these glasses.

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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? Who owns the eye tracking data? People don't understand; once you have eye tracking in these glasses.

article thumbnail

Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? Who owns the eye tracking data? People don't understand; once you have eye tracking in these glasses.