Remove 360 Video Remove Eye Tracking Remove Tools Remove Unity
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The XR Week Peek (2021.02.22): Samsung AR glasses leaked, Kura price revealed, and much more!

The Ghost Howls

The French startup headed by Stan Larroque is developing passthrough AR glasses with eye-tracking and hands tracking that can offer a new paradigm to augmented reality. Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. News worth a mention.

Samsung 462
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My predictions for virtual reality in 2021

The Ghost Howls

From time to time, I like to look at the adoption graph of XR shown by John Riccitiello (the CEO of Unity) in 2017 , where you can see that the real acceleration of immersive technologies should start around 2022-2023. I also imagine them trying to add enterprise-oriented features like eye-tracking in all their devices.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So how do you create a powerful, strong camera, 360 camera tool, but also give it the ease of use of a consumer product, and not have to spend too much time in post and all those things? But that would be even more so as we get eye-tracking involved. But go back four years. But that’s where we’re at.

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Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

XR for Business Podcast

So how do you create a powerful, strong camera, 360 camera tool, but also give it the ease of use of a consumer product, and not have to spend too much time in post and all those things? But that would be even more so as we get eye-tracking involved. But go back four years. But that’s where we’re at.

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Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

So how do you create a powerful, strong camera, 360 camera tool, but also give it the ease of use of a consumer product, and not have to spend too much time in post and all those things? But that would be even more so as we get eye-tracking involved. And at the end of the day, it's really all about the user experience.

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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? Who owns the eye tracking data?

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Getting the ROI out of XR, with Sector 5 Digital's Cameron Ayres

XR for Business Podcast

They're hiring a Unity developer or a 3D modeller. But at the same time, for those companies that do have that and really want to bring things in-house, what are some of the tools that you're seeing -- besides ARKit, ARCore, and Unity -- that are standing out to you? Who owns the eye tracking data?