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The VRScout Report – The Week in VR Review

VRScout

Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.

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GDC 2017: Genvid Unveils Interactive VR Streaming

UploadVR Between Realities podcast

Genvid’s technology is already available in Epic Games’ Unreal Engine 4, but a plug-in for Unity is also being released. The SDK allows developers to map viewer interactions in a game, the data for which they can use to advertise to streamers. This isn’t the only avenue of VR streaming being explored right now.

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Rendering the Metaverse with Otoy’s Volumetric Lightfield Streaming

Road to VR

Digital lightfields are a cutting-edge technology that can render photorealistic VR scenes, and Otoy has been a pioneer of the rendering and compression techniques to deal with the massive amounts of data required to create them.

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The VRScout Report – The Week in VR Review

VRScout

In addition to her 360 video for Stonemilker, exhibit-goers can check out Black Lake, Mouth Mantra (get inside Björk’s mouth!), Seattle-based Polyarc received an Epic Games Unreal Developer grant for an unannounced project, code name: Moss. We can’t help but wish they called it GnomeMoney… (Jon Favreau would no doubt approve).

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The XR Week Peek (2021.02.22): Samsung AR glasses leaked, Kura price revealed, and much more!

The Ghost Howls

Last week I told you about MetaHumans creator, the tool to create realistic humanoid avatars in Unreal Engine. I wonder if something similar could be employed for 360 videos…. (Image by Epic Games, from The SportsRush). Try the MetaHumans in VR and more. VR can be used in financial planning.

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Tribeca 2017: Lytro Wants To Capture The World With Volumetric Cameras In Latest Within Video, Hallelujah

UploadVR Between Realities podcast

It is our live-action world recorded as data and then all that data processed into a volume. You can either get immersive stuff by building on top of Unity or Unreal, but you’re stuck in a videogame world. Then a batch of servers work together to crunch the data into an actual image.

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The XR Week Peek (2020.07.20): Oculus ready to manufacture the Quest S, Pico doubles-down on 3DOF, and more!

The Ghost Howls

If we look at the data of the three independent reports, we get a clear coherent picture. This new standard evolves the previous H265 compression format for videos, reducing data requirement up to 50% while providing visually the same quality. Not a great evolution from Microsoft.

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