Optim Turns Unreal Engine Enterprise Projects into VR-capable Apps for Collaboration & Review

Road to VR

Optim is a tool designed to make Unreal Engine more user-friendly for enterprise use-cases like design, visualization, and review. Theia received an Unreal Dev Grant in 2018 for its work on Optim. While most expect users to import data into some other app, Optim 1.2

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Unreal Engine 5 Tech Demo on PS5 Shows Where Next-gen Graphics are Headed

Road to VR

Epic Games today revealed a PS5 tech demo built with Unreal Engine 5, the next-gen version of the company’s game engine. With new features for advanced lighting and unprecedented geometric detail, Unreal Engine 5 hopes to enable a generational leap in real-time graphics.

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Unreal Engine is Now Royalty-free for the First $1 Million in Revenue

Road to VR

The Unreal Engine 5 tech demo on PS5 wasn’t the only news Epic Games revealed today. Alongside the reveal of Unreal Engine 5, Epic Games today also announced a change to the pricing of Unreal Engine. News Unreal Engine 4 VR Engine

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VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

Road to VR

Now the tech is available to all Unreal Engine developers in version 4.14 Unreal Engine 4.14 Updated PSVR to now ignore partial HMD tracking data before the HMD has been tracked in a game session because orientation based re-projection does not function until that happens.

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‘Raw Data’ to Exit Early Access With Added Support for PSVR, PvP Mode, and a New Hero

Road to VR

Survios’ stunning VR action game Raw Data , currently in Early Access for HTC Vive and Oculus Rift, will launch in September on PlayStation VR. Our players have been clamoring for PvP ever since Raw Data ’s earliest demos,” said Mike McTyre, Survios Game Design Director. “

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal


Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Sadly, we don’t know which company is really in the stronger position because their data comparisons are apples and oranges. Sweeney said that Unreal Engine had its best year of all time in revenues, and then 2016 revenues doubled the 2015 numbers. Tagged with: John Riccitiello , Tim Sweeney , unity , Unreal.

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Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech

Road to VR

Nvidia says the tech is soon to come to Unreal Engine and Unity. The post Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech appeared first on Road to VR.

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Haptic Gloves for Games and Data Visualization


Haptic Gloves for Data Visualization. She says HaptX’s technology is going to be a huge step forward in the evolution of such experiences, especially for VR applications that leverage data visualization. It helps you understand data in a more intuitive way,” she says.

Hands-on: HaptX Glove Delivers Impressively Detailed Micro-pneumatic Haptics, Force Feedback

Road to VR

Rubin walked me through the demo experience, built using an SDK of HaptX’s design, which he says is largely created by leveraging Unreal Engine’s physics system to tell the glove when and where to apply haptic effects and when and how to engage the force feedback.

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Survios CTO to Teach Full Semester VR Development Course in a Virtual Classroom

Road to VR

Survios, the studio behind a host of VR games such as Raw Data (2017), Sprint Vector (2018) and Creed: Rise to Glory (2018) , has been a stalwart pioneer of the medium since the birth of consumer VR. Course Name : Unreal Engine VR Master Class.

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Half-Life: Alyx Highlights Valve’s Powerhouse Physics Engine


The State Of Physics In Unity & Unreal. Both leverage leverage Unity’s new DOTS (Data Oriented Tech Stack) architecture. ‘Unity Physics’ is also based on Havok, and is data compatible (developers can toggle between the two). Epic is also working on a new physics engine for Unreal Engine, an in-house solution called Chaos. Like Unity’s DOTS, it will allow for higher performance and higher fidelity than PhysX (what Unreal also currently uses).

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Reaching into 3D Data, Exploring CAD Designs, Virtual Meetings, and More


As part of our 3D Jam spotlight series, here are 17 utility demos that let you reach into a sea of data and extract its insights, explore a CAD prototype before committing it to a 3D printer, meet with people from around the world, and more.

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Watch: ‘LogiX’ is an Impressive Multi-User Visual Programming Interface for VR

Road to VR

If you’re unfamiliar with visual scripting environments, such as Unreal Engine’s ‘Blueprints’ for example, it’s a way to visually represent objects, actions, properties etc.

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The 15 Very Best VR Shooters For Rift, Vive, PSVR, and Windows VR


Raw Data (Rift, Vive, and PSVR). While it can get a bit repetitive, Robo Recall is a great example of what’s possible with the Unreal Engine and motion controllers. If Raw Data and Robo Recall are a bit too tame for you, then Sairento may be able to scratch that itch.

On the ground with TechCrunch at GDC 2019

TechCrunch VR

VR, gaming engines, Unity, Unreal and Epic were just some of the topics we touched upon. TC GDC 2019 google stadia unity unreal Virtual reality

VR Analytics for Playtesting & Optimization with Cognitive VR

Road to VR

Their SceneExplorer tool translates the 3D geometry from a Unity or Unreal experience into a WebGL mesh that can be shared within a web browser. Voices of VR Podcast VR Development VR Podcasts Cognitive VR data visualization Performance Optimization Robert Merki Tony Bevilacqua VR analytics

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The XR Week Peek (2020.05.17): Apple Glasses are sleek, UE5 rises hype, NVIDIA releases CloudXR SDK, and more!

The Ghost Howls

Unreal Engine 5 may change the rules of game development. Out of nowhere, Epic Games has teased the next version of Unreal Engine, Unreal Engine 5, due to be released in 2021. This means that Unreal Engine is now free for everyone forever until you really become rich.

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Manus Polygon Available Now, Offering Full VR Body And Hand Tracking


The system also supports multiple users for multiplayer and can produce synchronized and accurately proportioned human avatars from the data. Purchasing the Polygon pack also includes plugins to implement the system in Unity and Unreal.

Can Virtually Live Replace Pay Per View Television?


TH: What we do on the data side is a fairly complex manner but still simple enough to enter the broadcast pipeline where latency is the key. TH: Front end engine; we worked with both Unity and Unreal Engine on different experiences. TH: In our core, we’re a data company.

Antilatency Showcases Wireless Full-Body Tracking With 10-Person VR Zumba Class


The 10 headsets were then connected to a 5Ghz WiFi network for sharing the tracking data with each other,” states the company in an official release. The company’s 5-point tracking system offers a sleek alternative to bulkier location-based VR solutions.

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VoluMetrics Is An Evolved Heat Mapping Tool For VR/AR User Tracking


It then displays that data to developers. There’s also support for eye-tracking data in relevant headsets like Vive Pro Eye and Magic Leap. VoluMetrics is currently available as an Unreal Engine 4 plugin.

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Epic’s HoloLens 2 Demo ‘Apollo 11: Mission AR’ Showcases Impressive PC-quality Graphics

Road to VR

Called Apollo 11: Mission AR, the interactive demo is streamed wirelessly in real-time from networked PCs running the company’s game engine, Unreal Engine. Released in early September, Unreal Engine 4.23

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Manus VR Introduces New Prime Series With Haptic Feedback


Finally, the Xsens Prime is a glove designed for integration into a Xsens motion capture suit, to complete the hand with finger data on their IMU suits. I originally tried out the Manus VR gloves almost three years ago. In VR years that’s basically an entire lifetime ago.

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Vive Pro Gets AR Capabilities Thanks to HTC’s New Tools for Front-facing Cameras

Road to VR

The new tools allow the cameras to capture depth, spatial mapping data, hand input, and seamlessly shift between VR and AR worlds.

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HTC Vive Launch Window Game List


GDC is in full swing, and the usual list of game developers, hardware and general gaming geeks all congregate in San Francisco. Oculus yesterday announced their list of 30 games that will be available on Day 1 , March 28. Not to be left out HTC announced their list of games for the HTC Vive.

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Twist the Gears of a Massive VR Music Engine with Carillon


Rob: Carillon was built within the Unreal Engine and uses the Open Sound Control protocol to connect motion and actions in the game environment with a music engine built within the Pure Data computer music system. That spinning on each axis controls sound from the Pure Data patch.

The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

A lot of data that will be very useful to Facebook to create its Live Maps functionality. Anyway, WebVR experiences won’t have access to hands-tracking data, but the hands’ data will be converted to two emulated fake controllers.

‘Mr. Mercedes’ VR Escape Room to Land on HTC Vive July 22nd

Road to VR

Mr. Mercedes: Lair Escape was created by VR Playhouse, Double A Labs, and AT&T AUDIENCE Network, and was developed with Unreal Engine and Nurulize Atom View , a tool for volumetric data processing, color management, and delivery.

Learn How To Make Robo Recall Mods Without Coding Experience In This Video


In the video below, Tech Artist Zak Parrish walks you through how to create your own mods for the frantic new first-person shooter using Unreal Engine’s Blueprint.

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Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU


It can track your hands to about two feet, converting the raw image feed into a rich array of tracking data. Our Unity , Unreal , and JavaScript integrations already include model hands that you can quickly drop into any project. The world is changing – can you hack it?

How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

Powerful Data Crunching with NVIDIA Quadro GPUs. NVIDIA GPUs played a critical role in processing the many hours of photogrammetric data collected onsite, crunching it many times faster than would be possible on CPUs. Nefertari’s tomb is hailed as one of the finest in all of Egypt.

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Star Trek Fans Build VR Recreation Of Enterprise-D Starship


Imagine walking to Worf’s tactical station on the Bridge, pressing buttons on his control panel and firing torpedoes or sitting in Data’s chair at the helm console and taking the ship into warp!

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Manus Brings Your Entire Body Into VR With its Polygon System

Peter Graham

Manus VR , the company which makes enterprise-grade data gloves, is almost ready to release its solution to this challenge, Manus Polygon. The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motion capture hardware. Ever since virtual reality (VR) remerged as a viable consumer product the quest has been to make the technology as immersive and interactive as possible.

7Invensun reveals high-quality eye-tracking VR accessory for only $149

The Ghost Howls

If you are a developer, it may interest you that you can develop for 7Invensun eye tracking device by just using the official Vive SRanipal SDK in Unity or Unreal.

Turn Any Vive or Rift Into an AR Headset


The device then maps the captured data in real-time in order to track its position within the 3D space. A new depth camera scans the real world and maps it in real-time.

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Oculus Rift’s ASW 2.0 Could Greatly Reduce Artifacts On Low-End Systems


ASW forces the running game/app to render at 45FPS, then generates a synthetic frame in between each real frame extrapolating from image and the headset tracking data for a total of 90FPS. In Unity, this can be done with a checkbox, and in Unreal Engine it is now enabled by default.

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Unity Hires VRML Co-Creator Tony Parisi In Bid For VR Dominance


We’re going to design and sell products, make compelling presentations and understand complex data.” With Unreal Engine’s own in-VR equivalent yet to be dated, 2017 will be an interesting year in the battle for which toolset will be dominant in the creation of virtual worlds.

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