VR-optimized Forward Renderer Comes to Unreal Engine 4.14, Said to Be 22% Faster

Road to VR

Now the tech is available to all Unreal Engine developers in version 4.14 Unreal Engine 4.14 Updated PSVR to now ignore partial HMD tracking data before the HMD has been tracked in a game session because orientation based re-projection does not function until that happens.

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‘Raw Data’ to Exit Early Access With Added Support for PSVR, PvP Mode, and a New Hero

Road to VR

Survios’ stunning VR action game Raw Data , currently in Early Access for HTC Vive and Oculus Rift, will launch in September on PlayStation VR. Our players have been clamoring for PvP ever since Raw Data ’s earliest demos,” said Mike McTyre, Survios Game Design Director. “

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59% of VR Developers Use Unity, But Devs Make More Money With Unreal


Epic’s Unreal Engine 4 started out in the high end, and it has moved lower through pricing tactics and revisions that enable it to be the foundation of mobile games. Sadly, we don’t know which company is really in the stronger position because their data comparisons are apples and oranges. Sweeney said that Unreal Engine had its best year of all time in revenues, and then 2016 revenues doubled the 2015 numbers. Tagged with: John Riccitiello , Tim Sweeney , unity , Unreal.

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Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech

Road to VR

Nvidia says the tech is soon to come to Unreal Engine and Unity. The post Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech appeared first on Road to VR.

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Hands-on: HaptX Glove Delivers Impressively Detailed Micro-pneumatic Haptics, Force Feedback

Road to VR

Rubin walked me through the demo experience, built using an SDK of HaptX’s design, which he says is largely created by leveraging Unreal Engine’s physics system to tell the glove when and where to apply haptic effects and when and how to engage the force feedback.

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Haptic Gloves for Games and Data Visualization


Haptic Gloves for Data Visualization. She says HaptX’s technology is going to be a huge step forward in the evolution of such experiences, especially for VR applications that leverage data visualization. It helps you understand data in a more intuitive way,” she says.

Watch: ‘LogiX’ is an Impressive Multi-User Visual Programming Interface for VR

Road to VR

If you’re unfamiliar with visual scripting environments, such as Unreal Engine’s ‘Blueprints’ for example, it’s a way to visually represent objects, actions, properties etc.

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The 15 Very Best VR Shooters For Rift, Vive, PSVR, and Windows VR


Raw Data (Rift, Vive, and PSVR). While it can get a bit repetitive, Robo Recall is a great example of what’s possible with the Unreal Engine and motion controllers. If Raw Data and Robo Recall are a bit too tame for you, then Sairento may be able to scratch that itch.

VR Analytics for Playtesting & Optimization with Cognitive VR

Road to VR

Their SceneExplorer tool translates the 3D geometry from a Unity or Unreal experience into a WebGL mesh that can be shared within a web browser. Voices of VR Podcast VR Development VR Podcasts Cognitive VR data visualization Performance Optimization Robert Merki Tony Bevilacqua VR analytics

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Can Virtually Live Replace Pay Per View Television?


TH: What we do on the data side is a fairly complex manner but still simple enough to enter the broadcast pipeline where latency is the key. TH: Front end engine; we worked with both Unity and Unreal Engine on different experiences. TH: In our core, we’re a data company.

Twist the Gears of a Massive VR Music Engine with Carillon


Rob: Carillon was built within the Unreal Engine and uses the Open Sound Control protocol to connect motion and actions in the game environment with a music engine built within the Pure Data computer music system. That spinning on each axis controls sound from the Pure Data patch.

Vive Pro Gets AR Capabilities Thanks to HTC’s New Tools for Front-facing Cameras

Road to VR

The new tools allow the cameras to capture depth, spatial mapping data, hand input, and seamlessly shift between VR and AR worlds.

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Reach into the Digital World: Getting Started with Leap Motion @ HackingEDU


It can track your hands to about two feet, converting the raw image feed into a rich array of tracking data. Our Unity , Unreal , and JavaScript integrations already include model hands that you can quickly drop into any project. The world is changing – can you hack it?

How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

Powerful Data Crunching with NVIDIA Quadro GPUs. NVIDIA GPUs played a critical role in processing the many hours of photogrammetric data collected onsite, crunching it many times faster than would be possible on CPUs. Nefertari’s tomb is hailed as one of the finest in all of Egypt.

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‘Mr. Mercedes’ VR Escape Room to Land on HTC Vive July 22nd

Road to VR

Mr. Mercedes: Lair Escape was created by VR Playhouse, Double A Labs, and AT&T AUDIENCE Network, and was developed with Unreal Engine and Nurulize Atom View , a tool for volumetric data processing, color management, and delivery.

HTC Vive Launch Window Game List


GDC is in full swing, and the usual list of game developers, hardware and general gaming geeks all congregate in San Francisco. Oculus yesterday announced their list of 30 games that will be available on Day 1 , March 28. Not to be left out HTC announced their list of games for the HTC Vive.

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Star Trek Fans Build VR Recreation Of Enterprise-D Starship


Imagine walking to Worf’s tactical station on the Bridge, pressing buttons on his control panel and firing torpedoes or sitting in Data’s chair at the helm console and taking the ship into warp!

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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

I’ve not been able to test it in person, but looking around its users manual, the aGlass DK II seems quite easy to install and also easy to be used as a developer , thanks to its handy Unity and Unreal plugins.

Turn Any Vive or Rift Into an AR Headset


The device then maps the captured data in real-time in order to track its position within the 3D space. A new depth camera scans the real world and maps it in real-time.

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#30DaysInVR: how a guy is living 30 days in VR to make virtual reality better

The Ghost Howls

so that he could take things to the public stage only when he had enough data and material, with a lot of preset stuff to give for free to the community. Enea developing in virtual reality using Unreal Engine VR editor.

Introduction to OpenVR 101 Series: What is OpenVR and how to get started with its APIs

The Ghost Howls

In this first post we will be describing what OpenVR is, what it may be useful for and finally, we will go through a little OpenVR application to demo some of the core functionality of the API in what respects to interacting with a VR system (get connected devices, get tracking data, etc).

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Thus Google controlled almost the entire stack that the client web software used — right down to the hardware in the data centers.

Gamescom 2018 Day 2: NVIDIA RTX 2080 Ti video, Ubisoft believes in VR and much more

The Ghost Howls

One of my favorite games of all times is Unreal Tournament because I just love to shoot and kill without thinking too much… or better, without thinking AT ALL. Playing with it is great, it is a bit like playing Unreal Tournament.

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Here’s the 10 Companies Competing at GTC’s VR Content Showcase for $30,000 in Prizes

Road to VR

And out on the concourse, they’ll be using GPUs for one-click body scanning in 12 seconds with automatic data post-processing. Epic Games will showcase high-fidelity VR experiences and new photorealistic content developed with Unreal Engine.

Learn How To Make Robo Recall Mods Without Coding Experience In This Video


In the video below, Tech Artist Zak Parrish walks you through how to create your own mods for the frantic new first-person shooter using Unreal Engine’s Blueprint.

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StarVR unveils its newest HMD at SIGGRAPH 2018

Cats and VR

StarVR One eye tracking unleashes a new world of commercial possibilities to leverage user intent data for content gaze analysis and improved interactivity, including heat maps.

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Researchers Showcase Impressive New Bar for Real-time Digital Human Rendering in VR

Road to VR

The result is a rather stunning representation of Seymour—rendered at 90 FPS in VR using Epic’s Unreal Engine—standing up to extreme scrutiny, with shots showing detailed eyebrows and eyelashes, intricate specular highlights on the pores of the skin, and a detailed facial model.

Google Releases ARCore for Android, The Company’s Answer to Apple ARKit

Road to VR

The company outlines the ARCore’s three main abilities: Motion tracking: Using the phone’s camera to observe feature points in the room and IMU sensor data, ARCore determines both the position and orientation (pose) of the phone as it moves.

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AR+VR Weekly: AWE EU announcements, Macy’s VR furniture rollout & 1.3M Quests in 2019

AWE Blog

AWE wrapped up its third annual European conference with a ton of announcements coming out of this year’s event including the launch of the Open AR Cloud organization (OARC), the commercial release of Vuzix Blade this November, new enterprise AR research data from PTC and more. .

PanguVR mixes virtual reality and artificial intelligence to revolutionize interior design

The Ghost Howls

PanguVR trained rigorously using hundreds of Terabytes of data from real designers and architects and using various A.I.

Homeland Security Releasing VR School Shooting Training Simulator


Now with FBI data showing that nearly 1/3 of all mass shootings since 2000 have taken place in schools, DHS is giving EDGE an upgrade to focus on educators and school employees. Educators can learn how to survive a virtual school shooting.

Oculus Rift’s ASW 2.0 Could Greatly Reduce Artifacts On Low-End Systems


ASW forces the running game/app to render at 45FPS, then generates a synthetic frame in between each real frame extrapolating from image and the headset tracking data for a total of 90FPS. In Unity, this can be done with a checkbox, and in Unreal Engine it is now enabled by default.

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Hands-on: NASA-backed ‘Mars 2030’ Launches Today – A Beautiful, Educational, & Buggy Trip to the Red Planet

Road to VR

The Mawrth Vallis region has been reproduced using satellite data from NASA’s Mars Reconnaissance Orbiter HiRISE, with topographical data accurate to within 30cm of the actual elevation.

Google ARCore Brings Augmented Reality to Android


Taking much of what they learned and built already with Tango since 2014, Google’s ARCore doesn’t require any additional hardware and works with Java/OpenGL, Unity and Unreal. AR is happening. When Apple first introduced ARKit back in June at WWDC , we were blown away.

Editorial: Why Catching Pokemon In Skyrim Could Be The Future Of VR And AR


Every single AR app made today should run great by augmenting virtual worlds instead of the real one (with possibly the exception of AR navigation apps, but even those have a use in VR — they just need to be provided different data). You have been invited to join a movement.

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Unity Hires VRML Co-Creator Tony Parisi In Bid For VR Dominance


We’re going to design and sell products, make compelling presentations and understand complex data.” With Unreal Engine’s own in-VR equivalent yet to be dated, 2017 will be an interesting year in the battle for which toolset will be dominant in the creation of virtual worlds.

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Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

So, the company has created this androgenic girl called Mica , which should be as close as possible to a real human, featuring a great visual quality (thanks to Unreal Engine) and credible eye movements and facial microexpressions.