article thumbnail

The Virtual Gold Rush: Financial Institutions Joining the Metaverse

ARPost

Known as conservative in adopting new trends and extremely careful with the assets they create or accept, banks and investment funds are now making the first steps into the virtual world. This is, perhaps, the highest form of validation the new digital world can get. Forecasts for the Development of the Metaverse.

article thumbnail

South Korea Is Building Its Own K-Pop Metaverse

VRScout

Further, South Korea’s entertainment industry has embraced virtual concerts, and is developing a K-pop metaverse. “ According to the Ministry of Science and ICT, the country plans on developing 220 metaverse firms supported by 40,000 industry experts by the year 2026. Horizon Worlds. Image Credit: Meta.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The XR Week Peek (2022.07.18): Magic Leap 2 price revealed, new rumors about Apple, and more!

The Ghost Howls

The sales of the two headsets combined should reach 10 million units by 2026. In the total nonsense of all of this, I still see one interesting info, that is the last one about the sales. After Fortnite started the trend of virtual concerts in virtual worlds, always more platforms started implementing them.

article thumbnail

A Complete Guide to Virtual Reality

XR Today - Virtual Reality

The technology allows people to create ‘virtual’ landscapes and environments that simulate the real world. percent compound annual growth rate (CAGR) between 2021 and 2026. Over the years, technology has become smaller, lighter, more comfortable, and with faster processing, breathing life into the virtual world.

article thumbnail

Gaming tech is biggest driver in evolution of metaverse says new report

Hypergrid Business

Video game publishers will be pushing deeper into live service platforms whose virtual worlds exhibit the potential of the metaverse, with the estimated in-game purchase revenue driving those platforms totaling over $128 billion in 2021, said the report. million by 2026,” said the report.

Gaming 132
article thumbnail

Metaverse AI: The Rise of AI in the Metaverse

XR Today - Virtual Reality

In the gaming and entertainment industry, metaverse AI is helping companies like Second Life generate dynamic virtual worlds and environments that feel more realistic than ever. In the retail world, companies are investing in AI-powered virtual storefronts, which allow customers to browse through and buy products more immersively.

article thumbnail

METAVERSE: THE FUTURE OF THE E-COMMERCE

ARVR

Customer Behavior in the Metaverse According to Gartner 25% of people will spend at least one hour a day in the Metaverse for work, shopping, education, social media and entertainment by 2026. If customers love the products they’re experiencing in the virtual world, brands will then know how much of it to manufacture.

Retail 231