Remove 2021 Remove Hand tracking Remove Oculus Remove Unity
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Oculus Quest Passthrough MR Hands-On Impressions

The Ghost Howls

After Venice VR Expanded has come to an end, I have finally had the time to experiment with Oculus Quest AR Passthrough. I couldn’t wait to put my hands on it, and I expected all the other devs to be pretty excited too. The community immediately grasped the potential of hand tracking and embraced it totally.

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Quest v62 Supports iPhone Spatial Video, Saves Multiple Room Meshes, Simplifies Hand Tracking, Improves Quest 3 Microphone

Upload VR

It makes changes to the hand tracking UX, adds support for iPhone-captured spatial videos, improves the microphone quality, adds support for multiple mixed reality room setups, improves multitasking, improves Quest Link, adds Facebook live streaming and YouTube Live Chat, and adds support for gamepads on the web.

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).

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Interhaptics for PS5, Mobile, and Hololens 2

ARVR

Interhaptics is a Haptics software company specializing in tools for haptic design and rendering, and hand tracking interactions for digital platforms as Mobile, XR, and consoles. It supports an extensive list of XR controllers, hand tracking systems, and haptic devices. All are already included in Unity.

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Most Popular XR Collaboration Reviews 2022

XR Today - Virtual Reality

Unity VisualLive. Created by a market-leading provider of XR development software, Unity VisualLive allows professionals in a host of environments to visualise designs and collaborate more effectively in a real-time space. With an Oculus headset, users can jump into a virtual meeting space and access a range of unique capabilities.

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The XR Week Peek (2021.07.13): Lynx now aims at the consumer market, App Lab to enable DLCs, and more!

The Ghost Howls

French startup Lynx announced some months ago a quite interesting headset featuring pass-through augmented reality , hands tracking, eye tracking, and an innovative lens design. It doesn’t have controllers (you just use your hands), but you can buy external controllers by Finch to use with it. Other relevant news.

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

Some of its features are: 2,160 × 2,160 resolution per eye 90Hz framerate 4-cameras inside-out tracking (like the Quest) Touch-like controllers with Knuckles-like finger-sensing Face tracking Hips tracking (for better orientation in games) Integration with SteamVR games Wireless add-on. Other relevant news.

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