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Virtual Reality in Healthcare and Compliance Meets Enterprise Training

XR Today - Virtual Reality

Extended reality (XR) is making a substantial impact on how companies train and upskill their employees. Combining virtual, augmented, and mixed reality (VR/AR/MR), firms can empower teams with bespoke, targeted immersive experiences. Changing the Way Companies Train Staff.

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Virtual Reality is reaching a mature state according to Gartner

The Ghost Howls

Some days ago, while browsing the Facebook group VIRTUAL REALITY, I found a post comparing the Gartner Hype Cycle 2017 and 2018. The results of the comparison were basically two: Augmented Reality has not moved in the graph; Virtual Reality has disappeared. Gartner Hype Cycle for 2018 (Image by Gartner).

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With Music In New Realities, We Can Go Deeper Together

ARPost

A look around the media landscape will make it clear that virtual reality has become a major player in the music industry and virtual concerts are on the rise with performances by mainstream artists in popular games and other platforms. Virtual reality music experiences are here to stay. Music and… Miniature Golf?

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The Ghost Howls’s VR Week Peek (2019.12.09): Qualcomm XR2 defines the future of XR, Magic Leap having tragic sales, and much more!

The Ghost Howls

Image by Magic Leap). Magic Leap may be in trouble, but its CEO remains confident. Some weeks ago, I’ve reported of rumors about Magic Leap being in big trouble and having assigned all its patents as collateral to bank JP Morgan, probably because it is looking for a loan or to raise a round E.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

As with every big event, I’m writing a post to try to summarize the most important news that have come out from the GDC 2018 … so that if you have lost something, you just need to read this post to get in par with the rest of the world. So, are you ready? Let’s start! Vive Pro price and release date.

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Enterprise Wearable & Immersive Tech 2018: Magic Leap, Exosuits and VR Training, Training, Training

EnterpriseWear

This year was going to be the year of augmented reality, but by the end of 2018 market analysts were pointing to 2020 or 2021 as the “golden year” of AR. Magic Leap finally dropped to mixed reviews and BrainXchange published its Definitive Guide to Adopting Wearables, AR and VR in Enterprise.

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Ed Games Expo Returns With A Full Day Dedicated To VR And AR Education

VRScout

With an effort to highlight immersive gaming strides, Edward Metz, curator of the Ed Games Expo and manager of the US Department of Education’s Small Business Innovation Research program, has included a full day of virtual reality and XR educational resources, panels, and experiences. Today, the organizer of ED Games Expo in WA D.C.,

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