Remove 2017 Remove Groups Remove Microsoft Remove Unity
article thumbnail

Unity ‘Accelerating efforts’ on OpenXR Support, Preview Expected by End of Year

Road to VR

Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. Image courtesy Khronos Group. Technical Product Manager of AR/VR at Unity.

Unity 277
article thumbnail

OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

It’s a major milestone, according to Khronos Group which has overseen development of the standard by a consortium of many of the biggest names in the AR/VR sector. OpenXR’s ‘working group’, under which representatives from member companies have been actively developing the standard, is facilitated by Khronos Group.

Microsoft 223
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

There Will Be No Proto Awards In 2017, Return Planned In 2018

UploadVR Between Realities podcast

The organizers of VR’s biggest awards ceremony, The Proto Awards, say they won’t be hosting an event in 2017. They aim to bring the awards back in 2018, skipping the 2017 season “in order to assess the changing landscape of immersive technology and entertainment,” according to a prepared statement.

article thumbnail

VR Veteran Tony Parisi is Leading Unity’s AR & VR Strategy Beyond Gaming

Road to VR

The keynote from Unity’s Vision VR/AR Summit yesterday showcased just how far Unity is reaching into non-gaming content when it comes to augmented and virtual reality. The person who is in charge of Unity’s xR strategy is Tony Parisi, who is a co-founder of VRML and a long-time open web advocate. Subscribe on iTunes.

Strategy 129
article thumbnail

3 Companies Working on Education In VR and AR

ARPost

Since 2017, we’ve been able to see significant growth in the adoption of AR and VR across different industries. According to the 2017 report by WXR Venture Fund, mentioned on the community’s website, out of $1.9 Over the past few years, AR and VR technologies have matured significantly. Source: eMarketer. million people in 2019.

Education 268
article thumbnail

Thinking About Buying Virtual Land? Virtual Real Estate Investing in the Metaverse is the Way to Go

ARVR

One of the first to enter this business is the Metaverse Group, which operates a virtual world called Decentraland. Late last year, a report surfaced that the parent company of the Metaverse Group announced that “a site in the heart of Decentraland’s Fashion Street district” has been sold for a record $2.5 Somnium Space?—?It

article thumbnail

#1228: XR Accessibility and Public Policy with XR Association’s Liz Hyman

Voices of VR

Liz Hyman President and the CEO of the XR Association (XRA), which is a non-profit, industry trade association representing 47 XR companies including major players like Meta, Google, Microsoft, HTC, Sony Interactive Entertainment, Unity, and HTC. At the XR Access Symposium, Hyman moderated a breakout session focused on public policy.