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Apple Joins Pixar, NVIDIA, & More to “accelerate next generation of AR experiences” with 3D File Protocol

Road to VR

We open-sourced the project in 2016, and the influence of OpenUSD now expands beyond film, visual effects, and animation and into other industries that increasingly rely on 3D data for media interchange. OpenUSD is based on years of research and application in Pixar filmmaking.

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There Will Be No Proto Awards In 2017, Return Planned In 2018

UploadVR Between Realities podcast

In 2014, 2015 and 2016 The Proto Awards were held to recognize some of the groundbreaking efforts pushing forward the emerging medium of VR content. Apple’s eye-catching ARKit is on the verge of release alongside a series of Microsoft-backed VR headsets.

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My predictions for augmented reality in 2019

The Ghost Howls

On the contrary, Microsoft has worked a lot on the platform, to make it more appealing to enterprise customers. It has released experiences like Microsoft Remote Assist, that let different teams in a company work together to solve maintenance problems. Of course, it will exploit the already awesome Microsoft platform.

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VRTUOLUO talks about its FBEC event and the VR ecosystem in China

The Ghost Howls

But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on. Why and how has it started?

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The VRScout Report – The Week in VR Review

VRScout

Demonstrated live on-stage during the Unity Vision Summit, you can already try it out for yourself in the Unity 2017 beta. The flying saucer shape of 2016 has been, somewhat regrettably, replaced with an all-seeing eye design for the x6 (6 cameras) and the x24 (you guessed it– 24 cameras).

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

First, HTC delays the Vive until April 2016, with plans to show an updated developer kit at CES in January. At the end of the month, Oculus officially delays the release of Touch controllers until the last half of 2016. January 2016. February 2016. March 2016. April 2016.

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The Virtual Arena: Educators Learn Their VR

Peter Graham

A system that took much of what had been achieved with mobileVR in 2016 and packaged it into a reliable and compelling solution for the education sector, becoming a world leader deserving much more recognition. And part of the RiVR Link (“ classroom in a Box ”) offering a turnkey VR solution, and Google Expeditions platforms.