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The Best VR Headsets You Can Buy Right Now

VRScout

VR has come a long way since the launch of the Oculus DK1 in 2013. My personal favorite is Dreams VR , a game creation tool that allows you to craft your own interactice experiences. Sony has also been teasing the arrival of PSVR 2, which will feature unique “Orb” VR controllers and potential haptic feedback support.

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‘ASTRO BOT’ Behind-the-scenes – Insights & Artwork from Sony’s JAPAN Studio

Road to VR

The reception was a testament to the undeniable art and skill of the creators at Sony Interactive Entertainment’s JAPAN Studio. We then gather everything that is fun and that gives us our tool set for interactions. But how did they succeed where so many others struggled? Winding Roots. Continued on Page 2: Duality of Scales ».

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The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

Investments in AR/VR companies are at 2013 level. Bad news for the VR ecosystem come from DigiCapital: the investments in AR/VR companies for the first quarter of 2020 are the lowest in these years and are back to the level of 2013. More info (Magic Leap trying to raise $100M) More info (Magic Leap timing for the future).

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The Ghost Howls’s VR Week Peek (2019.07.21): Oculus has sold more than 10M units and wants PSVR games, SparkAR shows its marketing potential and much more!

The Ghost Howls

To prove his claims, he put on the tale the sales numbers of the Oculus devkits: “The original DK1, released in 2013 sold 70,000 units while the follow-up DK2 from 2014 sold 150,000”, he said. Oculus wants to trade exclusive games with Sony. SparkAR is an interesting tool for creators and marketers. Image by Capcom).

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Nintendo Jumps into VR (Again) With Switch VR ‘Labo’ Kit Coming in April

Road to VR

The Labo VR Kit will also work with the Toy-Con Garage feature that offers “basic programming tools for players to experiment with,” which suggests the Switch VR content will be customizable to some extent. Image courtesy Nintendo.

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Over 20 Use Cases of Smart Glasses, VR Headsets, and Smartwatches at Airports

EnterpriseWear

Ideas on the ground and on board: The airport industry first began toying with wearable technology with the release of the original Google Glass in 2013. Let’s look back: Early trials: Virgin Atlantic ’s 2014 trial at London Heathrow Airport – in collaboration with SITA – included both Google Glass and the Sony SmartWatch 2.

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PlayStation VR Review: The Future of Console Gaming Has Arrived

UploadVR Between Realities podcast

Sony and Nintendo were all set to release a collaborative game system known as the SNES-CD back in the 90s as an add-on device for the Super Nintendo. It’s been a long time coming and now Sony is finally putting all of its wacky peripherals to use in one immersive experience. Funny how that works out, isn’t it?

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