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One Year After Oculus Rift Launch, VR is Here to Stay

UploadVR Between Realities podcast

In the middle of August 2012 I wrote my first article about Oculus. Those experts helped break down the basics of VR, pointing out much of the technology needed to make it possible was already in millions of homes with accessories like Microsoft’s Kinect sensor. A few months later, I got my first demo.

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BISim tells us how XR is relevant for the Army

The Ghost Howls

Military simulations are one of the fields where virtual reality has always been an important technology , even before that VR had its new renaissance in 2012. BISim’s technology portfolio encompasses desktop training, simulation host, image generation, terrain editing and management, AI, and software development tools.

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Looking for the iPhone moment of AI in Spatial Computing

The Ghost Howls

Palmer Luckey’s intuition in 2012 was realizing that with the launch of the iPhone, finally VR could have its iPhone moment (many of them, actually) and that’s how the Oculus Rift was born. In the middle of this, of course, the Apple Vision Pro was also an iPhone moment, without forgetting Half-Life: Alyx in the mix.

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Q&A With Matt Bell: How Matterport Started Capturing The Real Estate Market In VR

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Matt Bell founded Matterport after the release of Microsoft Kinect and seeing it’s potential to create 3D environments to give someone that immersive feeling in a space. It sounds like you guys had a pivot somewhere around 2011–2012 when you had that realization. MB: Funny enough, we were founded in 2011 and so VR was not on our radar.

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Building The VR Experiences And Worlds of the Future

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Assisting Intel’s original equipment manufacturer (OEM) partners, from Microsoft to HTC and Oculus, Pallister works closely with the underlying solutions making VR possible. His game credits include Ultima Underworld 2, System Shock, Trespasser, Deus Ex, Epic Mickey, and Dishonored, which received the 2012 BAFTA award for Best Game.

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Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Examples are HTC Vive, Oculus Rift, Cardboard and other that are now very popular VR platforms for building experiences. WebVR is also becoming a formidable force for those who love HTC Vive, Oculus Rift or Google Cardboard, in a web browser. This brings the point home about the need to learn how to develop content on other platforms.

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A Shift In The Rift: Is The Future Of Facebook In Mobile or PC VR?

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The VR industry today is likely not exactly what Brendan Iribe envisioned it would be back in 2012. At that time, Oculus had ambitions of releasing an affordable VR headset in the near future that would allow players to step into the game. In the short term, the new Oculus doesn’t sound all that different from the old one.

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