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Cloudhead Games CEO: Apple Vision Pro is an AR Headset Wearing VR Clothes

Road to VR

In this Guest Article, studio head Denny Unger shares his thoughts on Apple’s entrance into the space. Based in British Columbia and founded in 2012 Cloudhead’s pioneering approach to VR gave rise to broadly adopted movement standards including Snap Turns and Teleportation. Does it frustrate me as a VR-centric studio owner?

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The Second Coming of Augmented-Reality Glasses

ARVR

Source: [link] When it debuted in 2013 the Google Glass was the first of its kind. The Smart-Accessory Revolution A Pew Research Center survey conducted at the beginning of 2013 showed that only 51% of adults in the United States owned a smartphone, 6 years after the launch of the 1st-generation Apple iPhone.

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Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. Google VR SDK is popular for building virtual reality applications for Android and iOS.

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Q&A: How Sketchfab Is Making 3D Models Accessible

UploadVR Between Realities podcast

Since you founded Sketchfab in 2012, there has been a very big shift in 3D modeling and graphics regarding the emergence of VR. Do you see Google Project Tango as a big part of the company’s future? Google Tango is one of the leaders and the first to have shipped a product on the market, along with Intel Realsense. on Sketchfab.

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Getting started with Augmented Reality (AR)

ARVR

Users can use HMD devices such as Google Cardboard, Oculus Quest, Rift or HTC Vive to experience an imaginary environment. It has the ability to create a cross platform code where users can create their projects in either JavaScript, Unity, Xamarin, and Cordova. It has applications in training and educational use cases.

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Building the AR OS for Enterprise, with RE’FLEKT’s Dirk Schart

XR for Business Podcast

Back in 2012, it was really, really difficult to create any kind of augmented reality applications. Dirk: That’s like the Apple strategy, right? Oh, I need 10 people with Unity skills. Yes — I played a lot around with the Apple pencil. Let me go back quickly and talk a little bit about how we started.

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Building the AR OS for Enterprise, with RE’FLEKT’s Dirk Schart

XR for Business Podcast

Back in 2012, it was really, really difficult to create any kind of augmented reality applications. Dirk: That’s like the Apple strategy, right? Oh, I need 10 people with Unity skills. Yes — I played a lot around with the Apple pencil. Let me go back quickly and talk a little bit about how we started.

AR 78