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Google’s VR Studio Owlchemy Labs Now Has Two Platinum-selling Titles

Road to VR

Owlchemy Labs, the Google-owned VR studio behind Job Simulator (2016) , announced the game’s sequel Vacation Simulator (2019) just went platinum, having now topped over one million units sold. The post Google’s VR Studio Owlchemy Labs Now Has Two Platinum-selling Titles appeared first on Road to VR.

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Weekly Funding & People Roundup: Google acquires Owlchemy.

AllThingsVR

Weekly Funding & People Roundup: Google acquires Owlchemy Labs VR game studio, Improbable grabs $502M, Vivid Vision raises $2.2M, Oculus’s first employee just left 1) Google has acquired the VR game studio behind such popular gaming titles as Job Simulator and Rick and Morty: Virtual Rick-ality. Read more here.

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The New Age of Learning Science with Virtual Reality: A Literature Review

ARVR

Huang, Rauch, and Liaw (2010) found that highly immersive courses had a large effect on student motivation and attitude, giving students a more positive attitude towards the content of the course. Sun, Lin, and Wang (2010) also investigated how highly immersive environments impacted students in a virtual astronomy course.

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The VRScout Report – The Week in VR Review

VRScout

More evidence of Facebook’s big plans for VR/AR: they plan on selling almost half a million Oculus Rift units by the end of 2016. Interestingly enough, the open world features wildlife simulations provided by IBM’s Watson. Google Omnitone Surround Sound Support. Speaking of the Metaverse… say hi to Metaworld.

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Can Mystical Magic Leap Lure Singapore’s Temasek into its Net?

VRWorld

The company was founded by Rony Abovitz in 2010, attracting high-profile investments from companies including Alibaba Group Holding Ltd., ’s Google, which invested directly in the firm and put Chief Executive Officer Sundar Pichai on the board. Google was one of the first to invest. s Oculus Rift. Qualcomm Inc.

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A Brief History of VR

VeeR VR

In 1968, Ivan Sutherland and Bob Sproull created the first head-mounted display (HMD) system for immersive simulation applications. Being that it was the first HMD both quality of the interfac e and realism of the simulation were rather low, and it weighed so much that it had to be suspended from the ceiling by metal cables. .

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Reimagining Cinema with Radiant Images’ Michael Mansouri

XR for Business Podcast

2010, we had wearable technologies like the Fitbits, the Apple Watch, so forth and so on. When you walk into a Best Buy’s or you walk into any retailer, they’re selling you the Amazon Echo and they’re selling you the Google Home, where you ask a question, it plays a video. And in the 90s we had the laptops.