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A Different Kind of Puzzle: ‘Wrench’ Tasks You With Assembling Cars Right Down to the Nuts & Bolts

Road to VR

The years of experience as a 3D artist in the games industry, creating high quality assets for games like The Order: 1886 (2015) , along with various work for vehicle simulators like iRacing (2008) and Game Stock Car (2012) is clearly apparent in the stunning models featured in Wrench.

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TSMC: Importance of Open Innovation Platform Is Growing, Collaboration Needed for Next-Gen Chips

Anand Tech

Before emergence of the OIP program in 2008, TSMC would develop a process technology and process development kits (PDKs) in about 18 months time, then hand over PDKs and design rules to its partners among electronic design automation (EDA) software and IP developers. Then it would take chip developers another 12 months to build actual chips.

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Sixteen Years of Second Life Landmarks: A Trip Down Memory Lane

Ryan Schultz

Innumerable Second Life content creators, who perhaps have since moved on to design for other, newer metaverse platforms using tools such as Blender, first got their start by working through the detailed, step-by-step tutorials at the Ivory Tower of Primitives! The importance of this place cannot be underestimated.

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‘Project CARS 2’ VR Review – An Ambitious Sequel With Serious Potential

Road to VR

And to the casual observer, the simulation itself might not appear to be much different either. Surprisingly, ‘off-track’ detection is, in many places, as strict as iRacing (2008) , but the slow-down penalty that follows is far too easily cleared, resulting in some questionable lines. Image courtesy Slightly Mad Studios.

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Visit the Ancient Rome in VR with Rome Reborn

The Ghost Howls

in 2008, 2.1 Rome Reborn® was honored to be the featured project at SIGGRAPH 2008 , where it was exhibited in a booth that was 110′ x 30′ at the entrance to the LA Convention Center. . 7,000 building models making up the city simulation would have been enormous. Version 1.0 in 2010, 2.2 in 2012, and 3.0

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Top 25 Virtual Reality Software Development Companies

ARVR

The core of the company’s expertise lies in VR app development and AR/MR technologies, VR tours, training and simulations, gamification, and product configuration. The company was founded in 2008 and has locations in Switzerland and Ukraine. logistics, gaming, education, medicine, automotive, energy, AgriTech, and more.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

In Dan Lejerskar’s experience, everyone from universities to governments see the value of XR — they just lack the content to make it a worthwhile, everyday tool. Dan: In my past, I used to work with simulators — big aircraft simulators, etc. And we took that company to $250-million between 2008, 2009 to 2011.

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