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A Different Kind of Puzzle: ‘Wrench’ Tasks You With Assembling Cars Right Down to the Nuts & Bolts

Road to VR

The years of experience as a 3D artist in the games industry, creating high quality assets for games like The Order: 1886 (2015) , along with various work for vehicle simulators like iRacing (2008) and Game Stock Car (2012) is clearly apparent in the stunning models featured in Wrench.

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Creature To Manage $1 Million Indie VR Fund From SideQuest

Upload VR

Funding VR's Indie Expertise Back when the App Store for iPhone was coming together in 2008, the $200 million " iFund " was announced and managed by venture capitalists who offered equity deals to developers at a critical time in the development of mobile phones as a computing platform.

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Logitech Acquired Saitek For its Future VR Controllers?

VRWorld

Logitech announced the news in a blog post, calling it an “exciting day for Logitech” and heralding Saitek as the “go-to” source for fans of spacefaring and simulation-style games such as Elite Dangerous, Eve Valkyrie, Star Citizen, Microsoft Flight Simulator and Farm Simulator.

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The Possibility of AR on the Urban Space

ARVR

A consumer AR hardware has been “in the 3 years horizon” for about 15 years now. Apple is working on hardware but it is reportedly delayed yet again, and Magic Leap seems to have lost its flame before being able to enlarge enough its consumer base.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. And by ’99, the hardware was there, so you can start running this on PCs. And then slowly and surely, we picked up the business up to 2007, 2008.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators — big aircraft simulators, etc. But obviously these people couldn’t afford a $50-million simulator. And by ’99, the hardware was there, so you can start running this on PCs. And then slowly and surely, we picked up the business up to 2007, 2008.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

Dan: In my past, I used to work with simulators -- big aircraft simulators, etc. -- and I got really excited about seeing the effect it has on pilots and soldiers, and I always thought that it would be useful to do the same, but for normal people, nurses, etc. But obviously these people couldn't afford a $50-million simulator.

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