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Microsoft Research Demonstrates VR Controller Prototypes With Unique Haptic Technology

Road to VR

Microsoft Research has devised two novel methods for more realistic haptic feedback on virtual reality controllers. The closest product to a general-purpose kinesthetic controller is probably still the Novint Falcon , first shown in 2006, but this is also fairly limited, as it needs to be attached to a desk.

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Will 3D Cities Unlock Immersive Experiences?

AR Insider

I n 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. 3D mapping’s evolutionary path was recently accelerated with a developer tool from Here Technologies. It develops advanced 3D mapping technology for self-driving cars among other endpoints. cities, starting with San Francisco.

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Will 3D Cities Unlock Immersive Experiences?

ARVR

In 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. How Augmented Reality and Virtual Reality are Revolutionizing Healthcare Geospatially Sound 3D mapping’s evolutionary path was recently accelerated with a developer tool from Here Technologies. cities, starting with San Francisco.

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What Can Big Tech Companies Learn from Second Life?

XR Today - Virtual Reality

” The comments come as big tech companies, including Microsoft, Nvidia, Epic Games, and Meta, invest billions of dollars into metaverse platforms. Lessons Big Tech Companies Can Learn from the Immersive Game of Second Life. There are several lessons that Biotech metaverse builders can draw from Second Life.

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Building Augmented Reality for the Web: Which Platform is the Best?

ARVR

MUSE Museum AR Experience on a mobile application Finding the best platform for your WebAR project Introduction I have been building Augmented reality apps since 2006, and I have worked with various systems: PC, Mobile, Adobe Flash FlarToolkit, Depth sensors, RGB Sensors, Magicleap, Microsoft Hololens, Google Tango andARCore, and Apple AR Kit.

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Sony Just Invested $250 Million in Epic Games, Here’s What it Could Mean for VR and Beyond

Road to VR

Epic’s powerful technology in areas such as graphics places them at the forefront of game engine development with Unreal Engine and other innovations. Mega-game publisher Electronic Arts pulled a similar move when it acquired DICE, the studio behind Battlefield , back in 2006. EA’s Game Engine Case Study.

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Dairy Farmers turn to Mixed Reality to Enhance Cow Health

CraneMorley

Microsoft HoloLens 2 and Mixed Reality is being used to help farmers enhance the health of cows. Duncan Forbes also stated, “The beauty of this project is that it combines farmers’ and vet’s experienced ‘eyes’ with real-time data: technology is being used to enhance, rather than replace, human skills.” Back to Blog Page.