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Will 3D Cities Unlock Immersive Experiences?

AR Insider

I n 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. But that’s a non-starter for anyone outside of the few million people that own VR hardware (much less the compatible HTC and Oculus hardware). 3D mapping’s evolutionary path was recently accelerated with a developer tool from Here Technologies.

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Will 3D Cities Unlock Immersive Experiences?

ARVR

In 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. But that’s a non-starter for anyone outside of the few million people that own VR hardware (much less the compatible HTC and Oculus hardware). It develops advanced 3D mapping technology for self-driving cars among other endpoints.

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Insiders

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The VRScout Report – The Week in VR Review

VRScout

We’ll see the FacioMetrics tech make its way into videos and Live broadcasts in the near future – and eventually it is likely that facial image analysis would be useful for the customizable avatars that Oculus is creating, too (as well as create super datasets of human emotional reactions).

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Apple Granted Patent for High Field of View AR Display

Road to VR

Apple has just been granted another AR/VR related technology patent, to add to their growing list. It’s common practice for large corporate technology enterprises to try to secure future IP ‘just in case’ they ever choose to pursue it.

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Physicality & Spectatorship in ‘Project Arena’ Could Blur the Line Between E-sport and Actual Sport

Road to VR

Essentially Wii Sports (2006) for PS3 using PlayStation Move, it featured a table tennis mode that remains, to my eyes, the greatest motion-control game ever published. This is only starting to become practical through improved consumer tracking technology. Anyone remember Sports Champions (2010) ? VR motion control changes all that.

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Microsoft Research Demonstrates VR Controller Prototypes With Unique Haptic Technology

Road to VR

Microsoft Research has devised two novel methods for more realistic haptic feedback on virtual reality controllers. Linear actuators tend to offer more haptic ‘detail’ and responsiveness, as can be found in Apple’s ‘Taptic Engine’, the HTC Vive controllers, an the Oculus Touch controllers. more recently, linear actuators.

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Who Will Own the Metaverse?

AR Insider

When you’re “wearing” in Vernor Vinge’s 2006 book Rainbow’s End, contact lenses and computers woven into clothing serve up an assortment of competing realities and overlays. An Apple AR headset has been a mainstay of the rumor mills for several years, and we expect Facebook to be creating an AR Oculus device.