E3 Roundup Day 0: Top 5 Most Important Announcements

Road to VR

Razer Earmarks $5 Million to Encourage OSVR Content Development. Yesterday Razer announced a $5 million OSVR development fund which the company will use to incentivize support of its open-source VR platform.

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What to Expect in VR This Week at E3 2016

Road to VR

Razer/OSVR. See Also: Razer Want to Make OSVR the “De Facto” VR Platform in China. While landing just outside the ‘big three’ Razer’s open-source VR initiative, OSVR , has been chugging alongside the major players at most gaming and VR events.

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Intel Doubles Down on VR and AR, Calls it Merged Reality


About a year and a half ago, Intel invested in Razer bringing the valuation of the said company to north of $1 billion. Today, Razer is bringing Hacker Development Kit 2.0 Slowly but certainly, Intel is unveiling its “Merged Reality” strategy.

The VRScout Report – The Week in VR Review


Based in Germany, ThyssenKrupp is a European national conglomerate that just announced a partnership with the Microsoft Hololens. RAZER: ZVENTURES VC FUND – Starting as a hardware company and evolving into a software company as well, Razer is now also growing into an investing company.

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Can The Best of Intel, Skylake-R Skull Canyon PC Run VR?


And this system, configured “as is” – costs as much as one of those “AMD announces, but you can’t actually buy” CyberPower $499 VR Ready computers paired with an Microsoft Xbox One or Sony PlayStation 4.

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Vrui on Oculus Rift DK2


You can install external 6-DOF tracked devices such as Razer Hydra controllers for an improved 3D user interface, or connect joysticks or gamepads. Or you can set up a mixed-reality capture system using a 3D camera like a Microsoft Kinect.

?How VR is training the perfect soldier


Instead the development team opted for the Razer Hydra, a dual-handed control scheme that allows for more freedom of movement, closer resembling the experience of working on a body in the field. As Microsoft develops technology such as Handpose, which allows users to interact with a computer via gestures, pinches and waves, Plextek believes the simulations will become ever closer to reality. "As