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Leap Motion Raises $50 Million For Its Finger Tracking Technology

UploadVR Between Realities podcast

VR and AR headsets are heading to market from Microsoft, Google, Facebook and others that have a wide range of capabilities. Leap Motion is one possible solution, with its hand and finger tracking technology offering one route for VR and AR headsets to let people make selections and interact with virtual worlds.

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Varjo XR-4 hands-on preview: high resolution and raytracing are an explosive mix in VR

The Ghost Howls

This is especially a big relief for universities, for which allocating this annual year was a huge bureaucratic mess The Varjo Focal edition is mostly used in simulations, where the customer wants to see reality with great accuracy. For now, anyway, tracking is already good for simulation use.

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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR Between Realities podcast

Microsoft’s play for command of next generation personal computing can be seen today with the announcement of a series of Windows-powered VR headsets starting at $300. This is not the case with the headsets on the way from Microsoft’s partners. “The strategy has become clear. . “The strategy has become clear.

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VR Flight Simulator Lets You Explore the World and the Web

Leapmotion

This week, Daniel Church achieved lift-off with a successful Kickstarter campaign for his virtual reality flight simulator. FlyInside FSX is a plugin for Microsoft Flight Simulator and Prepar3D that brings you inside a completely realistic airplane flight deck. Well, not entirely realistic – maybe a little bit better.

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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

The Mixed Reality Toolkit (MRTK) by Microsoft is an open-source toolkit that has been around since the HoloLens was first released in 2016. Microsoft-driven MRTK-Unity is a suite of components and capabilities used to speed the creation of cross-platform MR applications in Unity. Understanding the MRTK-Unity Toolkit for MR Developers.

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‘FlyInside Flight Simulator’ Preview – A Promising Start in VR-native Flying

Road to VR

FlyInside FSX , the crowdfunded VR plugin for Microsoft Flight Simulator X (2006) , was built well before first-party VR motion controllers existed, developed back in the DK2-era of 2015 as an ad hoc way of jumping into an already highly-detailed flight sim.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

Focused, acute pulses simulate sharp points; broader, more distributed ones can simulate sensations like dipping into water. The suit’s gloves will simulate gripping objects by restricting finger movement: wrap your hands around a hard plastic cup in VR, and your gloves will freeze at the point where you can’t squeeze any further.

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