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7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

One of the areas where XR is seeing the most significant and rapid adoption, is in the world of education and training. Here, universities, schools, and training companies are embracing the experiential benefits of immersive XR technology to deliver lessons like never before. HTC Vive and Penn State. Meta Oculus and Aptiv.

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VR startup to help train US Air Force

Hypergrid Business

They needed to train hundreds of airmen, but there weren’t enough real aircraft to go around. Vinci VR , a two year old virtual reality startup founded by a 22 year old college undergrad, was recently awarded a $1 million contract by the United States Air Force to develop solutions for aircraft maintenance training.

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XR in Education Case Study in Focus: VIVE and Nowa Era

XR Today - Mixed Reality tag

Universities, schools, and training teams across the globe are consistently looking for new ways to inspire, enlighten, and engage a new generation of students. These innovations allow teachers to immerse students in learning experiences wherever they are, without the risks associated with in-person training.

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#30DaysInVR: how a guy is living 30 days in VR to make virtual reality better

The Ghost Howls

So he proposed to HTC to live 30 days in VR in a way that in these 30 days he could develop very cool things like AI bots and VR locomotion systems while being inside virtual reality with other people helping him remotely… and then share everything developed there to the community as open source software. Isn’t it cool?

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VR Training Case Study: Y-12 National Security Complex

HaptX

Groundbreaking worker-training system leverages virtual reality and multi-user haptics A premier manufacturing facility, the Y-12 National Security Complex is dedicated to making the world a safer place. As part of their continuous improvement endeavors, the ORETTC team decided to prototype a virtual glovebox training simulator.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. In college, I studied a lot of things, including biomedical engineering. Read on for the full interview.

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The XR Week Peek (2021.05.31): UE5 released in Early Access, Lumus shows an impressive AR prototype, and more!

The Ghost Howls

Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. And it feels weird that HTC hasn’t fixed such a cheap little component that was already faulty on the original Vive. Here you can find the link: [link] Thanks a lot []-).

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