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First look at HTC Vive Sync

Hypergrid Business

(Image courtesy HTC Vive.). Yesterday afternoon, I got a preview of the new HCT Vive Sync virtual meeting platform from HTC Vive, and it’s the best one I’ve seen yet — and I have seen a lot of these platforms. — HTC VIVE (@htcvive) April 30, 2020. Image courtesy HTC Vive.). VIVE Focus Plus.

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HelloVR bringing MetaWorld social VR experience to Vive, Oculus, & PlayStationVR

Cats and VR

Creating a social VR experience poses new challenges like head tracking on a massive scale, and networked physics so people can realistically interact in a persistent shared space. The scale of the simulated world, and its networked physics, is enabled by SpatialOS.

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Developer Makes VR Accessible to Physically Disabled with Custom Locomotion Driver

Road to VR

In the video above, VR games Holopoint and Job Simulator are played from a wheelchair position. Job Simulator is less action-orientated, but you are expected to be able to reach well below and above a normal seated position to pick up objects. Bednarski demonstrates both dodging and turning using motion controller inputs.

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‘rFactor 2’ Beta Adds Vive & Rift Support, and it Looks Intense

Road to VR

It’s been a long time coming for a racing simulator originally released in 2013, but rFactor 2 has just taken an exciting new step for VR fans as the game’s latest beta not only adds DX11 support for enhanced visuals, but OpenVR support, enabling the game to be played on the Rift, Vive, and other headsets supporting OpenVR.

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Hands-on: ‘iRacing’ Gets Initial Oculus Rift CV1 Support

Road to VR

We ported the support from DX9 into our new DX11 engine which was a large rewrite, but we also had to rewrite other large portions of it to work with the latest Oculus SDK. The sense of scale is immediate, due to the seamless head tracking and excellent stereoscopic 3D. See Also: Top 5 Racing Sims for the Oculus Rift.

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Hands-On With Google’s Inside-Out WorldSense Tracking

UploadVR Between Realities podcast

First, he said, I was going to use a generation older hardware from internal prototypes that likely would be improved upon in practically every way before its release as a reference design to developers and eventually to consumers (Google hopes at least HTC can achieve consumer release in 2017 with its first standalone headset).

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Microsoft May Leapfrog Facebook and Google in VR With HoloLens Tracking

UploadVR Between Realities podcast

Head tracking is an essential part of all mixed reality technology, both VR and AR, and the so-called inside-out variety in a VR headset makes set up dramatically easier. The Santa Cruz inside-out tracking prototype from Oculus. An example of the Windows Holographic user interface.

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