Remove Hardware Remove Magic Leap Remove Training Remove Unreal
article thumbnail

How Different XR Companies Approach Cloud Services

ARPost

XR hardware is on the move. So, more and more XR providers are providing cloud services in addition to their hardware and platform offerings. For Varjo clients, a lot of the management and IT solutions that make up cloud services for other developers are handled through software subscriptions bundled with almost all Varjo hardware.

article thumbnail

Will Meta’s Open Framework Dismantle Apple’s Walled Garden?

XR Today - Mixed Reality tag

The intention appears straightforward, directly aiming at Apple’s approach to its hardware ecosystem. In the PC era, the open model won out; you can do many more things, install mods, more diversity of hardware and software, and more. Cristiano Amon, President and CEO of Qualcomm Inc.,

Hardware 104
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Future Is Now: 2023 Metaverse and XR Predictions Worth Looking Into

ARPost

According to him, the technology can be used for training and delivering first-hand experiences to learners. As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible.

article thumbnail

Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

In my spare time, I enjoy training and running full marathons around the world and playing games on my PSVR. What are the software and hardware platform used by HADO? I’m currently hooked on AstroBot and Moss , having just finished Déraciné. What is Meleap? And can you describe me your product HADO?

article thumbnail

What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

Apple’s take on immersive technologies will also test the future of XR hardware solutions and their roles in the broader XR community through rigorous use cases. This could actually be quite beneficial for Meta, Microsoft, and Magic Leap. Apple is behind the ball here, with the advancements in spatial and mixed reality AI.

article thumbnail

The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

Unreal Engine and Photoshop), as it happens in Google Docs when many people edit the same document at the same time. It seems that after 3–4 weeks of training, the dog gets used to using AR. The change made by one user in its program (e.g. 3DStudio Max) gets immediately reflected in all the other programs of all the other users (e.g.

AR 440
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And by ’99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. Alan: We’re talking 20 years. So this was before Oculus.

AR 78