Magic Leap Reveals Developer Demo, Confirms NVIDIA TX2 Hardware

Road to VR

Today during Magic Leap’s developer livestream the company offered the first details on the compute hardware that’s built into the device, confirming that an NVIDIA CPU/GPU module, and also showed a brief developer sample demonstrating world meshing and gesture input. The headset connects to a belt-clipped module which contains the battery and compute hardware. The hardware resources are divided between the system and the developer.

Magic Leap is Giving Away 500 AR Headsets as Part of Epic’s $100M Unreal MegaGrants

Road to VR

At Unreal Engine Build: Detroit 2019, Magic Leap today announced that the company will be giving away 500 Magic Leap One Creator Edition AR headsets as part of the recently unveiled Epic MegaGrants. Epic MegaGrants is Epic Games’ $100 million initiative designed to support developers of media, entertainment, and games, as well as enterprise professionals, students, educators, and tool developers working with Unreal Engine.

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Developers Begin Exploring Magic Leap SDK

VRScout

Magic Leap launches “Creator Portal” to let you start creating content. Secretive augmented reality startup Magic Leap is finally taking its first step towards opening up their platform to outside developers. Announced today on the company’s site , developers can now explore Magic Leap’s software development kit and dive into the Creator Portal to find documentation, tutorials, and more. This allows you to test apps with emulated hardware.

Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Today Magic Leap has launched the Lumin SDK, the toolkit which allows developers to build AR experiences for Lumin OS, the operating system that powers the Magic Leap One headset. Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform.

Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

At a sponsored GDC 2018 session, the still mysterious augmented reality company Magic Leap has revealed how their prototype hardware has evolved from 2014 to present day. At a GDC 2018 session called “The World is Your Playground: Deep Dive on Developing for Spatial Computing”, the company introduced the audience to the evolution of their prototype hardware illustrating just how far they’ve come.

Magic Leap’s John Gaeta talks about the future of cinema, storytelling and mixed reality

The Ghost Howls

He has joined Rony Abovitz at Magic Leap and now he’s there, trying to build the MagicVerse as the SVP of Creative Strategy of the Florida company. Innovative cinematographic hardware used by John Gaeta. The science fiction leap was “You are inside the internet now. And what you are doing at Magic Leap to create these experiences for people? ( Magic Leap glasses.

Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

Magic Leap has just organized its first developers’ event, dubbed “L.E.A.P.” It is the first event of this kind organized by Magic Leap: we can say that LEAP Con is like the Oculus Connect of Magic Leap and will probably become always more important, year after year, exactly as it has happened to Oculus. Magic Leap availability. Finally Magic Leap will be available in almost all the United States.

Magic Leap One Will Ship This Summer With Nvidia Tegra X2 Processor

UploadVR

Following four years of development, Magic Leap announced today that it will begin shipping the Magic Leap One Creator Edition to developers this summer — a window that began on June 21, 2018 and will end on September 22, 2018. Magic Leap’s use of the Tegra X2 means that the spatial computer’s total horsepower will be substantially ahead of the Nintendo Switch console, which uses a Tegra X1. Above: Graeme Devine of Magic Leap.

Magic Leap Announces Improved Headset and Enterprise Suite

ARPost

Magic Leap has a way of laying low for months at a time and then popping up with huge announcements. However, the Magic Leap One – released last summer – remains one of the most desired headsets in the XR world. The Magic Leap 1 (Not “One”).

GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Vive Pro date and price, Magic Leap announcements, Nvidia’s real-time ray-tracing, and Budget Cuts resurfaces. Magic Leap announcements. image courtesy Magic Leap. Magic Leap has launched the SDK for the device’s Lumin OS , with support for Unity and Unreal engines. The post GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More appeared first on Road to VR.

Epic Games Gifting 500 Magic Leap Headsets to Developers via Grant Program

Next Reality AR

With $100 million in grant funding already available to developers via its MegaGrants program, Epic Games is sweetening the pot with some gear for Magic Leap developers. At last week's Unreal Engine Build: Detroit '19 event, Epic Games announced that it would supply Magic Leap One headsets, which retail for $2,295, free of charge to a limited number of developers working on spatial computing apps in Unreal Engine.

Unreal Garden AR Experience Opens to Visitors with Epson Laser Projectors

ARPost

One of the big events at this year’s E3 was the Unreal Garden and, if you weren’t at E3, you may still be able to see it. What Is the Unreal Garden? The Unreal Garden is an AR experience developed by onedome. It’s been around for a while and has a couple of experiences other than the Unreal Garden. However, the Unreal Garden is its most ambitious project and showing it at E3 has gained it a lot of attention. The hardware that onedome uses is provided by Epson.

The XR Week Peek (2020.07.13): Sony invests in Epic, Rockstar is working on an AAA VR game, and more!

The Ghost Howls

Ben Lang has written a very interesting editorial on the topic, and for instance, he imagines that this may mean that all Sony-owned game studios will all start using Unreal Engine as their game engine , unifying the production processes among them all.

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GDC 2018 VR And AR News Roundup: Everything You Might Have Missed

UploadVR

Oculus’ Hardware Reports Reveal Less Than Half Of Gear Owners Use Motion Controller. Magic Leap’s Design Discussion Reveals Very Few Real Details (Surprise!). Amazing New Leap Motion Concept Videos. Jason Rubin: ‘Oculus Is Winning In Every Hardware Category It Has Entered’. Magic Leap One Getting Unreal Engine 4 Support. Live-Tweeting a Magic Leap Talk. Oculus Introduces Hardware Reports For Data-Driven Decision-Making.

The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

Well, now he has amazing hardware, a very good operating system, a profitable store, some of the best XR games, full control of the user accounts. Apple threatens future support in Unreal Engine.

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Triton Project is an affordable DIY AR headset

The Ghost Howls

Triton works with Leap Motion (now Ultra Leap) hands tracking. Originally I was going to make a standalone device which hooked everything up to a Nvidia Jetson Nano that could be worn on your belt (think Magic Leap One).

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2018 In Review: The Year Standalones Took VR And AR Everywhere

UploadVR

Magic Leap One. Magic Leap reportedly lost out on the contract won by Microsoft. The company launched its $2,300 Magic Leap One AR headset development kit in August after revealing earlier in the year it passed $2 billion in total investment, with a huge amount from Saudi Arabia. We don’t follow the logic, but he claimed those larger efforts will be “much more inefficient” compared to Magic Leap.

Leap Motion’s North Star is the DK1 of AR: hands-on preview and how to buy it!

The Ghost Howls

You probably have heard about Leap Motion’s Project North Star , that should be able to offer people affordable augmented reality. Notice a Leap Motion sensor installed on top of it. Project North Star is an opensource augmented reality headset that Leap Motion has designed and gifted to the community. The idea of Leap Motion is going against the current trend of augmented reality glasses, that is mostly based on expensive devices that have closed ecosystems (e.g.

Kelly Peng reveals Kura 150° FOV AR glasses expected price and release date

The Ghost Howls

High-precision 6DOF tracking, eye tracking, gesture inputs, with dedicated input controllers The SDK will support Unity , with Unreal coming Soon. People at Kura love to experiment with hardware going very hands-on the technology (Image by Kura Technologies).

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OpenXR 1.0 Released, Microsoft Supports on HoloLens & WMR, Oculus Plans Rift & Quest Support

Road to VR

OpenXR is a royalty-free standard that aims to unify the underlying connections between VR and AR hardware, game engines, and content, making for a more interoperable ecosystem. The standard has been in development since April 2017 and is presently supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players like Magic Leap. support in Unreal Engine and plans to update the engine for the 1.0

OpenXR Chair Shifts from Epic to Intel, Progress Update Planned for March

Road to VR

OpenXR is a work-in-progress standard that aims to unify the underlying connections between VR and AR hardware, game engines, and content, making for a more interoperable ecosystem. The standard has been in development since April 2017 and is presently supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players like Magic Leap.

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All you need to know on HoloLens 2

The Ghost Howls

This new HoloLens has for sure made a huge leap forward for what concerns comfort. The new HoloLens features: Eye tracking Full hands tracking (a la Leap Motion) Voice commands understanding. All this study of the UX using the hands reminded me a lot of Leap Motion’s work, exactly as the fact that Microsoft plans to create a sense of phantom touch of the hands by the use of visual cues and sound cues that pop when you touch virtual objects with your hands. Unreal SDK.

All the most important AR and VR news from the GDC 2018

The Ghost Howls

Basically, they are: Hyper-optimization : since this is a standalone headset, Oculus has been able to optimize the hardware and software for VR usage. Oculus announces Hardware Reports. Today finding the answer will be easier, since Oculus has announced Hardware Reports, that is a place on its website where it is possible to read statistics regarding the usages of both mobile and PC Oculus headsets. This is Oculus’s answer to Steam Hardware & Software Survey.

Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Meleap (pronounced “may-leap”) is a combination of the words “Merry” and “Leap”. While dodging energy balls from opponents (which involves high speed running, lateral shifting ducking, and leaping around the court), a player can either raise a (limited amount) of shield / barriers / force-fields , charge for release, or release an energy ball at an opponent targeted via their HMD/HUD. What are the software and hardware platform used by HADO?

The XR Week Peek (2020.10.12): Quest 2 is launching, dogs use AR, and more!

The Ghost Howls

Unreal Engine and Photoshop), as it happens in Google Docs when many people edit the same document at the same time. Lidar sensors make this possible and it feels like magic. We are all waiting for the Quest 2 to arrive in our inboxes and we are all pretty excited about it!

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The XR Week Peek (2020.10.26): DecaGear is an intriguing VR headset, HTC is working on a new device, and more!

The Ghost Howls

And the price of the wireless add-on is even more suspicious: speaking with a hardware manufacturer, they told me that ONLY THE ANTENNAS of a Wi-Gig connection for VR streaming (like the one of the Vive Pro) costs around $100… so how can the whole wireless streaming device cost just $50??

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The VRScout Report – The Week in VR Review

VRScout

The German auto manufacturer evaluates design features in virtual reality before building prototypes in actual reality, using the famous high-quality physics-based rendering power of Unreal for the game engine and using the HTC Vive for the VR hardware. WILL WE HEAR FROM FACEBOOK’S SECRET HARDWARE TEAM SOON? Recapping the top stories covered on the VRScout Report , a weekly podcast discussing the best in VR, hosted by Malia Probst.

Who Will Own the Metaverse?

AR Insider

It’s been called the AR Cloud by many, the Magicverse by Magic Leap, the Mirrorworld by Wired, the Cyberverse by Huawei, Planet-scale AR by Niantic and Spatial Computing by academics. In another scenario, we may see game engines dominant, like Unity or Unreal. ARtillery Intelligence predicts $14B of consumer AR revenues by 2021, with only around $2B of that from hardware sales. This article is the latest in AR Insider’s editorial contributor program.

Looking through the Jio Glass

ARVR

The promise of Augmented Reality hardware has been immense, but so have been the number of misses. Can Jio’s next hardware play be any different? Broadly, the important tiers are: Infrastructure : The data the connects your glass Hardware : Does the glass work?

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UploadVR’s Best Of 2018 VR Award Winners

UploadVR

Best VR/AR Hardware. Magic Leap One. It’s been an odd year for VR hardware with little to truly push the industry forward. Go has its fair share of issues but at the $199 price point and a huge library of apps right off the bat, it’s an easy choice for best overall VR/AR hardware this year. Narration is incredible and the talent behind it all elevates this to unreal heights.

HTC Vive Pro first impressions: should you buy it?

The Ghost Howls

Thanks to my magical encounter with Mr. Alvin Wang Graylin , I’ve been very lucky t o be able to try the new Vive Pro for some minutes and I’m here to describe you my first impressions with the latest device made by the Chinese virtual reality company. It can also help you in working better because it has integrated audio, so you don’t have to lose time handling two hardware devices. If you want to show that you have the most recent hardware, of course, yes.

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WebXR & A-Frame’s Co-Creator On The The Web’s Future & Why It Matters

Upload VR

From the bottom to the top, like from the hardware to the software. “ Do you think WebXR needs Unity and Unreal to add WebXR export, or do you think that the existing web development tools are sufficient, that they can create this ecosystem without support of these big engines?

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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

And by '99, the hardware was there, so you can start running this on PCs. But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Even great guys like Magic Leap or Hololens.

Jules Urbach’s Quest To Realize Star Trek’s Holodeck

UploadVR

Smartphones selling in the hundreds of millions made low-cost movement sensors and high resolution displays usable in more affordable VR hardware. Its leading competitor, Unreal , rolled out “Blueprints” allowing people to build worlds without any formal knowledge of coding. The promise of this technology helped Magic Leap raise roughly $1.4 The Holodeck represented the greatest technological leap forward in this aspirational future.

The Ghost Howls’s VR Week Peek (2019.08.11): Gear VR is over, Go long term future is uncertain, Huawei teases its metaverse and much more!

The Ghost Howls

The newest Steam Hardware Survey shows how Rift S has now more or less 8% of the market. More info (Steam Hardware Survey) More info (CCS Insights) More info (Strategy Analytics) More info (XRDC Report). The Cyberverse is very similar to the Magicverse by Magic Leap and is a system that employs the AR Cloud, mixing the real and the virtual world, and that uses AI for object recognition, uses localization, fast network and all this fancy stuff.

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Lighting the Torch for In-App AR Development, with TORCH's Paul Reynolds

XR for Business Podcast

In 2013, after 10 years of creating video games, he joined Magic Leap where he was promoted to senior director, overseeing content and SDK teams. At Magic Leap, Paul recognized the lack of accessible tools for non-game developers that was hindering widespread adoption of immersive and spatial computing technologies. So, in our world, Unity -- and let's not just pick on Unity all the time, you know, there's Unreal. You were Magic Leap before.

XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

Both the Hololens 2 and the Magic Leap are shipping with eye tracking. There's value being on the bleeding edge, but there's also value of waiting for the open standards, like the OpenXR for hardware, or the WebXR, or the OpenWeb, for these open standards for identity. And for anybody who's doing serious applications, I would definitely recommend them to do Unity or Unreal, but to also keep an eye on what's happening in the OpenWeb space, because it's going to be a huge part.