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Artist Builds VR Game In Two Weeks Using Google Blocks And Unreal

UploadVR

Artist Jarlan Perez recently worked with Google to test out a VR-first creation process. You can now download the short puzzler, called Blocks Isle , and play it in an HTC Vive. That’s essentially what Google is exploring through tests like the one with Perez. Earlier this year the game Paulo’s Wing was built using Google’s other VR art app, Tilt Brush.

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‘Google Earth VR’ Launches For Free To Let You Fly Around The World

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I grin for a moment thinking how much a seat like this would cost me in the real world before turning away from one of my childhood haunts and flinging myself into the sky and soaring between the familiar grey and brown buildings of Cleveland. In the blink of an eye the world around me dissolves and the restaurants of East Fourth Street are replaced by the brilliant purple face of Japan’s Mt. This is Google Earth VR. Our Virtual World.

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2018 In Review: The Year Standalones Took VR And AR Everywhere

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For example, Facebook shipped Oculus Go in the United States and elsewhere around the world as the identical Mi VR standalone from manufacturing partner Xiaomi shipped in China without the Oculus Store. HTC’s Alvin Wang Graylin on the runway with a VR headset. HTC Vive Focus. HTC launched its Vive Focus VR standalone first in China in 2018. With augmented reality, Google and Apple improved upon ARCore and ARKit technologies so phones understand the world better.

The VRScout Report – The Week in VR Review

VRScout

Google wants you to play with Blocks, this smartphone wants you to get rid of your headset, a new marketplace connecting content creators with funding, the price of the Oculus Rift is slashed, the investment & funding wrapup, and more… 1. GOOGLE WANTS YOU TO PLAY WITH BLOCKS. Google understands that the future of computing is 3D—and the computers of tomorrow will need lots of 3D objects to populate just about everything.

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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

Another week closed at home, sending big hugs to all of you VR enthusiasts of the world. I hope to see your there, physically or virtually . More info (Laval Virtual canceled) More info (XR Europe canceled) More info (E3 canceled) More info (Tribeca canceled).

12 Can’t Miss VR Talks You Have To See At GDC 2017

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Lessons Learned From A Thousand Virtual Worlds. Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. Refocusing On VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development? Alon Or-bach (Samsung Electronics), Kaye Mason (Google). Stefan Walker (Google), Luca Prasso (Google).

Jules Urbach’s Quest To Realize Star Trek’s Holodeck

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They’ve made connections throughout Hollywood and Silicon Valley with advisors like Google’s Eric Schmidt and investors backing them like Ari Emanuel , the co-CEO of one of Hollywood’s most influential talent companies and the inspiration for blunt-talking super agent Ari on HBO’s Entourage. Facebook, Sony, Valve, Samsung and HTC all bet on games. Parallel to this evolution, sandbox video games started to emerge offering large 3D worlds for players to shape and explore.

New Motion Tracking Enables 50×50 Meter VR Spaces

VRWorld

We received word from WorldViz that they are putting the finishing touches on a Virtual Reality expansion for their PPT (Precision Position Tracking) system. Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. With Virtual Reality – the need for three-dimensional controllers is greater than ever.

The Ghost Howls’s VR Week Peek (2019.08.11): Gear VR is over, Go long term future is uncertain, Huawei teases its metaverse and much more!

The Ghost Howls

The winner of this analytics is the Playstation VR, with a revenue share of 30% of the total VR market , compared with Oculus’s 25% and HTC’s 22%. HTC Vive is at the second place; Oculus Quest, even if it is so new, has already gathered a lot of interest from developers; Gaming is still the most popular content developed in XR, but now there is also interest in other kinds of applications , like entertainment (e.g. Google launches AR Live View for Maps.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

Not just in XR, but for everyone around the world. And moving on, I want to say that 2021 is looking pretty damn amazing to begin with for the XR world. We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. And I think of all the updates we did, this one truly makes it a universally accessible product to the world.

100 Voices of AR and VR in Education

VirtualiTeach

It really has been inspirational to connect with so many outstanding, innovative people working to integrate VR and AR in meaningful ways to produce transformational learning opportunities for students around the world. As part of our Virtual Reality Day initiative for 2019, we’re partnering with the Earth Day Network to help bring conservation education through VR and AR more to the forefront as they approach the 50th Anniversary of Earth Day in April 2020. It's a brave new world.