Artist Builds VR Game In Two Weeks Using Google Blocks And Unreal


You can now download the short puzzler, called Blocks Isle , and play it in an HTC Vive. He brought all the pieces he built in Blocks into Epic Games’ Unreal Engine and used Blueprints to add all the logic and interactivity that makes the world react to a player’s actions. For those unfamiliar, Blueprints is a visual way of representing the logic that makes a virtual world responsive and interactive.

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset


Combined with the headsets integrated eye-tracking functionality, users can supposedly expect lifelike virtual content featuring levels of detail not currently offered by other major providers. To design in virtual reality, we need the high resolution of the Varjo device. With this high resolution there is a seamless transfer between the real world and the virtual world,” said Jan Pflueger, Coordination Augmented & Virtual Reality at Audi, in an official release.


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Teenage Mutant Ninja Turtles Host Live VR Show at Comic-Con


Instead of just dropping into a pre-recorded VR experience, users got to conduct a live interview with Mikey or Donnie while in virtual reality. The character was the your head, while your actual body was in the virtual world, immersing you in Turtles’ iconic New York City world. A combination of software was used to execute the endeavor, including Adobe Character Animator, Unreal Engine, and NewTeK NDI. Nickelodeon let you talk to Michelangelo and Donatello.

Apple Embraces VR: Every Virtual Reality Announcement From Today’s WWDC Keynote

Road to VR

At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote. Today marks a major shift in Apple’s public support for virtual reality. ” SteamVR and HTC Vive on Mac OS. Using Epic’s Unreal Engine VR Editor, they showed how developers could build VR content inside of VR itself, using Star Wars assets.

2018 In Review: The Year Standalones Took VR And AR Everywhere


For example, Facebook shipped Oculus Go in the United States and elsewhere around the world as the identical Mi VR standalone from manufacturing partner Xiaomi shipped in China without the Oculus Store. HTC’s Alvin Wang Graylin on the runway with a VR headset. HTC Vive Focus. HTC launched its Vive Focus VR standalone first in China in 2018. With augmented reality, Google and Apple improved upon ARCore and ARKit technologies so phones understand the world better.

Oculus Quest vs HTC Vive Focus Plus

The Ghost Howls

This year we had the launch of two amazing 6 DOF all-in-one Virtual Reality headsets : the Oculus Quest and the HTC Vive Focus Plus. USB should have OTG enabled; Battery : 3 hours nominal duration; Vive Focus Plus and controllers (Image by HTC). Oculus is selling two models: one with 64 GB and the other one with even 128 GB of storage , while HTC is selling the Focus with only 32 GB. You have to configure your Wi-Fi typing on a virtual keyboard.

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Oculus Adds Support For Native Mixed Reality Capture


When trying to sell someone on the wonder that is virtual reality, it’s better to show than to tell. Explaining the incredible immersion that a solid virtual reality experience provides is difficult to put into words, but showing someone playing or allowing a person to play themselves is the quickest path to amazement. Mixed reality is a way to give spectators a window into virtual experiences, showing how the player inhabits a virtual world.

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Boneworks Feels Like The First Next Generation VR Game


You can feel the effort every second inside their virtual world. My virtual hand loosened its grip, letting me find a better spot to grip for maximum hacking power. Larger guns store on my back for later so my hands are free to grab more things in the world. What that leaves a player with in their virtual world is a sense of empowerment. “It Likewise, players don’t have the time either to learn new interactions in each virtual world.

VR Gets Experimental At Moving Image New York 2017


The immersive NYC art exhibition featured some truly creative virtual reality installations. The exhibition featured the best and brightest in experimental new media, which naturally included several artists utilizing virtual reality for their innovative projects. WORLD AND PLACE EVAPORATING. Using the HTC Vive and a wall of silver rectangles, this installation was all about playing with points of reference and altering how your brain processes its surroundings.

12 Can’t Miss VR Talks You Have To See At GDC 2017


Lessons Learned From A Thousand Virtual Worlds. Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. Refocusing On VR Innovation: Can Standards Simplify Cross-Platform Virtual Reality Development? State Of Unreal: Epic Games’ Opening Session.

The VRScout Report – The Week in VR Review


Currently available for free on the HTC Vive and the Oculus Rift (sorry, mobile VR users), Blocks is a new app from Google that lets anyone create 3D objects without training. First launched in the spring of 2015, Kaleidoscope emerged as a global virtual reality festival — bringing audiences all over the world premiere VR content. Recapping the top stories covered on the VRScout Report , a weekly podcast discussing the best in VR, hosted by Malia Probst.

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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

Another week closed at home, sending big hugs to all of you VR enthusiasts of the world. I hope to see your there, physically or virtually . More info (Laval Virtual canceled) More info (XR Europe canceled) More info (E3 canceled) More info (Tribeca canceled). and there is always more interest in virtual gatherings. The VR route is instead being pursued by HTC (with its VEC event happening soon) and IEEE. You can attend it virtually on Altspace VR.

‘Google Earth VR’ Launches For Free To Let You Fly Around The World


I grin for a moment thinking how much a seat like this would cost me in the real world before turning away from one of my childhood haunts and flinging myself into the sky and soaring between the familiar grey and brown buildings of Cleveland. In the blink of an eye the world around me dissolves and the restaurants of East Fourth Street are replaced by the brilliant purple face of Japan’s Mt. Our Virtual World. The app is available now for free on the HTC Vive.

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Oculus Connect 3 Registration Now Open, Early Bird Passes from $199

Road to VR

Held in San Jose, CA between October 5th and 7th, Oculus Connect returns once again and, as before, promises to become a Mecca for virtual reality developers around the world. This year’s conference, held at the San Jose McEnery Convention Center , aims to gather together the worlds VR developers to share the latest technologies and techniques with them.

Meet Nick Whiting, Epic’s Technical Director of VR/AR


As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. We make Unreal Engine 4 (UE4), so our goal there is to make all these platforms accessible to everyone and ensure the content that you build for one platform is transferable to all other equivalent platforms.

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Jules Urbach’s Quest To Realize Star Trek’s Holodeck


Facebook, Sony, Valve, Samsung and HTC all bet on games. The gamble was that people who love video games and spend much of their free time using flat screens to immerse themselves in virtual worlds would be the first to seek out this technology. Parallel to this evolution, sandbox video games started to emerge offering large 3D worlds for players to shape and explore. For professionals, in recent years world engines gained popularity.

Valve Index: A good fit?

The Ghost Howls

If you are interested in ergonomics in virtual reality, today is your lucky day. June 28 th was a key date this year for a group of Virtual Reality enthusiasts who received on launch day, the first delivery of the new “ Valve Index ” PCVR system. As my previous article on ergonomics explained, the facial interface is the primary physical interface for a Virtual Reality headset , the secondary physical interface is the harness. virtual reality vr

VRTK’s Open Source Tools Help New Developers Get Started In VR


Even if it is hard to stand out from dozens of apps launching each week, making a virtual world available across Steam, the PlayStation Store and Oculus increases the chances of a developer finding success. Though large teams working with big budgets often turn to the Unreal world engine from Epic Games for building VR products, the very well-funded Unity Technologies is the engine most indie developers use in bringing their products to fruition across multiple systems.

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Mixing Realities: Behind the scenes of our HaptX Gloves Trailer


It’s hard to convey the experience of virtual reality through words and pictures. To achieve this, we intercut footage of our HaptX Glove prototype with real-world touch interactions. Mixed reality (MR) filmmaking (not to be confused with mixed reality headsets) is a technique that super-imposes a real-world VR user into the virtual environment, creating an eye-catching blend of the physical and digital.

New Motion Tracking Enables 50×50 Meter VR Spaces


We received word from WorldViz that they are putting the finishing touches on a Virtual Reality expansion for their PPT (Precision Position Tracking) system. Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. With Virtual Reality – the need for three-dimensional controllers is greater than ever.

A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

Not just in XR, but for everyone around the world. And moving on, I want to say that 2021 is looking pretty damn amazing to begin with for the XR world. We saw a world go into lockdown. And we're not going back to the old world, the way it was. So the virtual worlds that we know are now serving us in ways of gaming, which they always have. And I think of all the updates we did, this one truly makes it a universally accessible product to the world.

Zero Latency Shoots For Multiplayer VR Arcade Network With 24 Locations In 2017


Over the past three years, Melbourne, Australia-based startup Zero Latency has been refining its multiplayer virtual reality arcade platform, which currently has three playable games for up to six players with plans to add eight-player support by the end of this year. Ruze said that while this was hard money to raise, crowdfunding allowed the startup to get the message out to VR enthusiasts who were eager to step into virtual worlds and fight cooperatively.

XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

Kent: Well, first of all, virtual and augmented reality as a medium is a new paradigm of computing: spatial computing. But to be also embedded into a context that is mimicking what the real world situation is. So I feel like there's so much of a mirroring of what's happening in these virtual worlds that the training applications are just incredible, in terms of whether it's a surgical simulation or Walmart's using it to train for different employees.

The Ghost Howls’s VR Week Peek (2019.08.11): Gear VR is over, Go long term future is uncertain, Huawei teases its metaverse and much more!

The Ghost Howls

The winner of this analytics is the Playstation VR, with a revenue share of 30% of the total VR market , compared with Oculus’s 25% and HTC’s 22%. HTC Vive is at the second place; Oculus Quest, even if it is so new, has already gathered a lot of interest from developers; Gaming is still the most popular content developed in XR, but now there is also interest in other kinds of applications , like entertainment (e.g. augmented reality virtual reality week peek AR huawei vr

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100 Voices of AR and VR in Education


It really has been inspirational to connect with so many outstanding, innovative people working to integrate VR and AR in meaningful ways to produce transformational learning opportunities for students around the world. As part of our Virtual Reality Day initiative for 2019, we’re partnering with the Earth Day Network to help bring conservation education through VR and AR more to the forefront as they approach the 50th Anniversary of Earth Day in April 2020. It's a brave new world.

bHaptics review: feel your body in VR with this haptic suit!

The Ghost Howls

bHaptics is a Korean company producing haptic systems for virtual reality. The facial interface TACTAL made my HTC Vive more heavy on the front , and being quite thick and rigid, also made the headset slightly more uncomfortable and reduced my field of view.

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