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The XR Week Peek (2023.05.15): Google confirms headset with Samsung, Ultraleap teases a new device, and more!

The Ghost Howls

Top news of the week (Image by Google) Google announces important AI and XR news at Google I/O This Google I/O has seen immersive realities back to the menu. But to summarize, the most important XR-related tidbits have been: Google confirmed that is still working with Qualcomm and Samsung to build an XR headset.

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A Hands on Look at the State of Input in VR

VRScout

Google Daydream View plus 3DOF controller. Many mobile headsets, like the Google Daydream View and Samsung Gear VR, become fully functional as soon as you slide your compatible smartphone into them. Google Daydream Controller. Fully immersive VR experiences bring us to tracked motion controllers. Virtual Motion Labs.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. Since the iPhone introduced multi-touch input in 2007, we’ve seen 2D touchscreen interaction design evolve into a responsive, motion-filled language. In a sense, they are.

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The XR Week Peek (2021.03.22): Sony reveals PSVR2 controllers, FRL shows the wristband of the future, and more!

The Ghost Howls

Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Facebook is also working with haptics, and it has presented two prototypes of the wristbands that could apply vibrations or pressure sensations on the wrist. It will so have inside-out tracking.

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The High-end VR Room of the Future Looks Like This

UploadVR Between Realities podcast

To mimic the tactile feedback that you experience in real life, you’ll need sensors and haptics all over your body or at least in significant areas, like the face, hands, and feet. The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience.

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Experiential Technology Event Shows How Far VR Has To Go

UploadVR Between Realities podcast

Above: David Holz, founder of Leap Motion, shows off hand-tracking in VR. The headset used sensors to detect my fingers, using software from Leap Motion. The headset didn’t incorporate any touch, or haptics, technology. As soon as we get finger detection, we want haptics. Image Credit: Dean Takahashi.

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My Taiwanese XR Chronicles part 1: Cave, zSpace, Brogent hands-on

The Ghost Howls

In Taiwan, all western websites work and so you don’t need to set up a VPN just to use Google. Even worse, it wasn’t able to track my finger movements well (it was worse than Leap Motion … and Leap Motion doesn’t have worn sensors!). There was no haptic and weight emulation, just a Vive Tracker on a real bottle.

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