EyeSight demos VR gesture control using standard phone.

AllThingsVR

EyeSight demos VR gesture control using standard phone hardware Over the past few years EyeSight has been establishing a name for itself by bringing gesture control to a series of computing platforms, from mobile devices to smart eyeglasses. What we do know, however, is that the new VR offering is a software solution that utilizes existing smartphone cameras to bring motion control to phone-based virtual reality systems along the lines of Google Cardboard.

Google Releases Real-time Mobile Hand Tracking to R&D Community

Road to VR

Google has released to researchers and developers its own mobile device-based hand tracking method using machine learning, something Google R esearch engineers Valentin Bazarevsky and Fan Zhang call a “new approach to hand perception.” Google Research hopes its hand-tracking methods will spark in the community “creative use cases, stimulating new applications and new research avenues.”

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How to use gesture navigation in Android 10, or how to turn it off

Digital Trends

The modified gesture controls of Android 10 can be confusing to learn for users. Android How-To Mobile Android 10 gesture navigation GoogleWe'll help you master it.

Next Google Nest thermostat might support motion gestures, just like the Pixel 4

Mashable VR

Folks who like to use Google technology to regulate the temperature in their homes might have a strange new way to do that soon. That last bit is important, though, because it means the new Nest Thermostat might support the same motion gesture controls that 2019's Pixel 4 smartphone supported.

Google Pixel 4a review: A worthy Android alternative to the iPhone SE

Mashable VR

Google Pixel 4a. Google prioritized the right things in the Pixel 4a, producing a budget Android phone that's in the same class the iPhone SE. Just look at the Google Pixel 4a. More about Iphone Se , Google Pixel , Google Pixel 4a , Tech , and Consumer Tech.

Report: Interfaces will use voice, gesture, and other inputs

Hypergrid Business

Press release: Voice Control, Gesture Control, and See-through Displays Are Top Electronic User Interface Innovations BOSTON, MA – With Apple, Google, and Microsoft sharpening their focus on electronic user interfaces, voice control, gesture control,... News Lux Research natural user interface user interface

ManoMotion Brings Hand Gesture Input to Apple’s ARKit

Road to VR

ManoMotion, a computer-vision and machine learning company, today announced they’re integrated their company’s smartphone-based gesture control with Apple’s augmented reality developer tool ARKit , making it possible to bring basic hand-tracking into AR with only the use of the smartphone’s onboard processors and camera. The post ManoMotion Brings Hand Gesture Input to Apple’s ARKit appeared first on Road to VR.

Scottish Council Gives Every School Standalone ClassVR Headsets

UploadVR

It runs on the company’s own interface, the Holodeck, which is navigated with simple gesture controls both with basic hand-tracking and head movements. The system sounds very similar to Google’s Expeditions initiative, which utilized its Cardboard VR viewers, but won’t need a smartphone to run. A Scottish council is getting serious about using VR for education.

Magic Leap One Now On Sale To Developers For $2295

UploadVR

Similar to Microsoft’s $3,000 HoloLens, the device can project virtual images into the real world that you can interact with using a remote-like controller (though HoloLens uses gesture controls). billion in funding since 2014 from the likes of Google and many more. Nearly four years after it was first teased to the world, the first Magic Leap augmented reality headset is now on sale to developers.

What to Expect from Apple in the AR/VR Space

ARVR

iDropNews/Martin Hayek Prosser suggested those will be called “Apple Glass” and be offered at a starting price of $499, significantly more affordable than some of the existing alternatives, by Google and Microsoft , for example, which are more enterprise-focused. © Apple, Inc.

‘VertoStudio’ Is A 3D Modeling Studio For Windows Holographic

UploadVR

It’s a just-released 3D modelling app that allows you to either create or import 3D files, present them in mixed reality on HoloLens, and then manipulate them using the headset’s gesture controls. “The first influence was the price point of the Google sketch up viewer which, when I last checked, was around $1500,” he explains.

Google Daydream and PlaystationVR

eleVR

Google Daydream First Impressions. Using a Google Pixel phone and the Daydream peripheral, this headset is in the class of non-positionally-tracked phone-holder headsets, and it does a great job of it, particularly with the hand control and content designed to take advantage of it. The hand control is well designed and implemented. It feels better than hand controls for the Hololens, for example. We got some new headsets!

The VRScout Report – The Week in VR Review

VRScout

DeMiroz paints a bright picture: we should expect all-in-one mobile headsets with full positional tracking and gesture control glory… soon. With co-founder veterans from Dreamworks and Control Room and CEO Bruce Vaughn at the helm (who spent 25 years at Disney Imagineering), the company is planning on launching a flagship VR Multiplex in LA this fall. DO RECENT GOOGLE JOB LISTINGS INDICATE UPCOMING MASS PRODUCTION?

Magic Leap Versus HoloLens — Which Is Going To Win Over Developers?

UploadVR

The challenge for Microsoft, Apple and Google is that they’re used to owning their developer ecosystems outright,” says Zachary, “so this is the sort of abstraction that I’m not particularly sure Apple and Google will buy into – but Microsoft might because they care about the cloud more than control over the developer ecosystem. Object Theory is one of the oldest Mixed Reality companies around, having launched in June 2015, before the HoloLens had even started shipping.

Developing the Future of Mixed Reality

Tech Trends VR

The challenge going forward, they anticipate, is that major tech companies are very used to owning their developer ecosystems outright, “The challenge for Microsoft, Apple and Google is that they’re used to owning their developer ecosystems outright,” says Zachary, “so this is the sort of abstraction that I’m not particularly sure Apple and Google will buy into – but Microsoft might because they care about the cloud more than control over the developer ecosystem.

Making AR Focals Functional and Fashionable, with North’s Stefan Alexander

XR for Business Podcast

So originally when North was founded, it was actually called Thalmic Labs, and the product was a gesture control armband. You could make motions with your hand and it would detect your muscle movements and you could control computers, music, do presentation control. But one of the things that they were really passionate about was controlling heads-up displays like Google Glass, which had just come out at the time. The ring that controls your interface.

Shaping the Digital World with Our Hands, with Clay AIR’s Varag Gharibjanian

XR for Business Podcast

That’s why we need gesture controls ASAP, according to today’s guest, Clay AIR’s Varag Gharibjanian. Today we're speaking with Varag Gharibjanian, the chief revenue officer at Clay AIR, a software company shaping the future of how we interact with the digital world, using natural gesture recognition. Varag: So Clay is a software company, we're specializing in hand tracking and gesture recognition, mostly in the AR and VR space. And they're in app control as well, too.

Using XR to Change Everything (Without Changing Anything) with Lance-AR's Lance Anderson

XR for Business Podcast

Alan: I'm going to Google it here. Hand gesture control, hand using hand gestures. Google Pixel came out. So, yeah, we're gonna enable some gestures and it's super limited and all that stuff. I was in my friend's BMW the other day, and he was just swinging his hand around, changing the radio station, using gesture control. And the new Hololens 2 interactions are all kind of around that real gesture base.

Getting -- and Keeping -- Your Attention in XR, with LumiereVR COO Alexander Haque

XR for Business Podcast

And to your point, by the way, what you mentioned -- Google expeditions for the classroom -- they started off by tackling that problem of bringing VR and synchronizing it across headsets. What they were saying was, "we're now excited to introduce the natural user interface," and it's called like "intuitive gesture control." Just seeing a technologist refer to hands as this natural gesture interface is hilarious.