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Epic Announce Android Daydream VR Support in Unreal Engine, Available Today

Road to VR

Epic Games’ Kim Libreri today took to the stage at Google’s I/O conference to announce Unreal Engine support for the newly announced Daydream Android VR platform, what’s more is that it’s available right now. This video is also the most that has been seen publicly of the Daydream controller in action.

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Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More

Road to VR

Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Eye tracking. Gesture and hand tracking. 6DOF hand controller (Totem) tracking. Room scanning and meshing.

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Nreal Rebrands To XREAL & Announces Adapter For iPhones, Consoles & PCs

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These "disputes" likely refer to the lawsuit Epic Games filed against the company in 2021 , in which Epic alleged that it was “no coincidence” that Nreal’s name “looks and sounds virtually identical” to its Unreal game engine. No price has been announced yet.

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Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

.” The press release announcing the headset doesn’t make specific mention of what positional tracking system it employs, saying only that it integrates a 9-axis orientation tracker, something headsets use for basic head-tracking only. Ergonomic and adjustable head strap.

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Space and Perspective in VR

Leapmotion

Click To Tweet To bring Leap Motion tracking into a VR experience, you’ll need a virtual controller within the scene attached to your VR headset. Our Unity Core Assets and the Leap Motion Unreal Engine 4 plugin both handle position and scale out-of-the-box for the Oculus Rift and HTC Vive. Multiple Frames Of Reference.

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All you need to know on HoloLens 2

The Ghost Howls

Unreal SDK. Tim Sweeney, the CEO of Unreal, has made a fast appearence at the event, saying that finally it will be possible to develop for HoloLens also using Unreal Engine. Sensors Head tracking Eye tracking Depth Azure Kinect sensor IMU Accelerometer, gyroscope, magnetometer Camera 8MP stills, 1080p30 video.

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Firewall Ultra Review: Tense Tactical Shooter Mired By Bugs & Baffling Design Choices

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Looking back at the limitations of PSVR 1’s tech, it’s remarkable that Firewall Zero Hour proved to be such a hit for First Contact Entertainment and resonated with a dedicated community happy to invest hundreds of hours in a single game mode. Game Modes & Maps In many ways, Firewall Ultra feels like more of a 1.5