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The XR Week Peek (2021.12.27): a great Christmas for Quest 2, Rec Room is worth $3.5B, and much more!

The Ghost Howls

I am a bit sad no one gave an award to The Unity Cube , though… I would have loved to get a “Worst Application Award 2021” from Road To VR…. This has been possible thanks to the mix of computer vision tracking, AI, and body physics simulation that ensures that the detected pose is physically accurate. Some news on content.

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Snap Lens Upgraded with Ray Tracing Tools

XR Today - Augmented Reality tag

These will allow users added realism when viewing objects such as jewellery, clothing, machines, furniture, and others. More on Ray Tracing According to NVIDIA, ray tracing simulates lighting effects in virtual scenes and objects with cutting-edge rendering tools.

Tools 69
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What I Learned Designing My First AR App

ARVR

Inspired by the video above, I had a friend film as I moved paper to imitate buttons. Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 Virtual Reality: Do We Live In Our Brain’s Simulation Of The World? Learning How to Edit 3D Models The interactions in our demo were fairly simple?—?we

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The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

Unity support for OpenXR is still in early beta , and so it’s not reliable yet to develop an OpenXR-compliant application in Unity. We Unity developers have still to use the current Unity tools that make us develop once, but then build for every different platform (like the ones I describe in this article ). Learn more.

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A Florida university is making Quidditch a (virtual) realityI.

AllThingsVR

A Florida university is making Quidditch a (virtual) reality I hold in my hands what looks and feels like a wand from a Harry Potter film. Full Sail’s workshop is packed with 3D printers, laser cutters, and milling machines. Students learn everything from basic carpentry and spray-painting to how to make their own circuit boards.

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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

The idea of the algorithm is rendering the VR experience at low resolution and then use Machine Learning magic to expand this low-res rendering to the native resolution of Quest while preserving the visual fidelity. Unity’s HDRP is now VR-compatible. Very good news for all us Unity VR developers. This is so sad.

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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

The core machine-learning algorithms interpret the camera feed to generate a real-time stream of data points such as pupil size, gaze vector, and eye openness. There is a small tab (visible in the image above) that starts a simple Unity-based application, with a series of white and green dots that must be followed by the user.