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7Invensun aGlass DK II unboxing, setup and review: a great dev kit for eye tracking in VR

The Ghost Howls

In China I met the company 7Invensun , that is a worldwide leader for what concerns eye tracking. Being them very kind, they gave me as a gift an aGlass DK II eye tracking add on for HTC Vive and I used it to experiment with eye tracking interfaces. aGlass DK II box on top of HTC Vive one.

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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eye tracking, becoming more intuitive. FOV: >110° (adapted to HTC Vive). Isn’t it a cool device?

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The XR Week Peek (2020.08.24): Facebook login gets imposed on Quest and the community riots, and much more!

The Ghost Howls

Apple threatens future support in Unreal Engine. What is interesting for us is the last line “adoption and support of ARKit features and future VR features into Unreal Engine by their XR team”. You can imagine that after it has been released through two official blog posts, an enormous backlash from the community started to happen.

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Meta’s ‘Body Tracking’ API For Quest Is Just A Legless Estimate

Upload VR

Quest’s ‘Body Tracking’ API isn’t what it looks and sounds like. Body Tracking API was released on Thursday as part of Movement SDK, which also includes Eye Tracking API and Face Tracking API for Quest Pro.

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The XR Week Peek (2023.03.13): AltspaceVR shuts down, and much more!

The Ghost Howls

It is now compatible with: Almost every codec UHD, 8k, and 12k playback All projection types i.e. fisheye, cube map, equirectangular, and cinema All stereo modes i.e 3d SBS, 3d tb, flat, 180, 190, 200, 220, 360 Check it out!

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The XR Week Peek (2020.02.10): Lynx launches MR standalone headset, Facebook acquires Scape and much more!

The Ghost Howls

The headset has a very nice design and features these specifications: Standalone 6DOF headset 1600×1600 resolution per eye 90Hz refresh rate 90° FOV RGB AR passthrough Innovative lenses that make the headset more compact Integrated audio Controller-free hand-tracking Eye-tracking 6GB of RAM 128GB of storage WiFi 6 (802.11ax), Bluetooth 5.0,

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The XR Week Peek (2020.08.03): OpenXR is taking foot, new cool features found inside Oculus runtime, and more!

The Ghost Howls

If you want to watch it, it’s a very interesting 2-hour-long video and you can find it here [link] together with a summary of the key points he said. Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space.

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