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ABE VR, a horror experience of robotic love.

Cats and VR

Hammerhead presents ABE VR, a cinematic VR experience based on the multi-award winning short film, and Hollywood planned feature film, written and directed by Rob McLellan. Created in Unreal Engine, ABE is a virtual recreation of the original story about a misguided robot seeking the unconditional love of humans… at whatever cost.

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The XR Week Peek (2021.07.13): Lynx now aims at the consumer market, App Lab to enable DLCs, and more!

The Ghost Howls

French startup Lynx announced some months ago a quite interesting headset featuring pass-through augmented reality , hands tracking, eye tracking, and an innovative lens design. Lynx now aims at an MR headset costing “a couple hundred dollars”. It was aimed at the enterprise market, with an expected price point of $1500.

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Emteq Aims to Humanize VR by Capturing Your Facial Expressions

Road to VR

Although this technology has clear applications for gaming and social VR apps such as vTime and the upcoming Facebook VR platform, the founders also plan to use the recorded data to analyse how audiences react to regular films and TV advertising. See Also: FOVE Debuts Latest Design for Eye Tracking VR Headset.

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Top XR Providers for Arts & Entertainment Market Map in 2023

XR Today - Mixed Reality tag

The solution also includes a simple and robust system architecture which doesn’t rely on eye-tracking technologies. The company even creates AR-enhanced films and video content. Backlight Studio Building immersive branded experiences for companies across the globe, Backlight Studio has won 63 international awards for its services.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

There is hardware ‘interoperability’ already in the Vision Pro, in the sense that some of the features, like eye tracking, will become more mandatory for future devices of other manufacturers. On the software side, they have so far chosen not to support the industry interoperability standard OpenXR.

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‘Sword Art Online’ Experience Comes to FOVE 0

Road to VR

The SAO experience was created to welcome new users and teach them how to use Fove 0, the first commercially available VR headset with integrated eye-tracking. The company has since released their SDK which allows developers to integrate Fove support for projects built-in Unity, Unreal Engine, and CryEngine.

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The XR Week Peek (2021.03.01): Sony confirms PSVR 2, Facebook teases Quest 2 Pro, and more!

The Ghost Howls

Unreal is already compatible with the framework, so in 2021 we’ll soon have also the tools ready to create OpenXR cross-compatible platforms. The Enterprise Edition features a more balanced design and eye-tracking ; Finch and Nreal have developed a new controller that consists of a ring on your finger plus a bracelet around your arm.

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