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Epic Releases Unreal Engine 5 But Its Headlining Features Aren’t Ready for VR

Road to VR

This week Epic Games released the latest version of its next-gen game engine, Unreal Engine 5. Available as of this week for all developers , Unreal Engine 5 promises to usher in a new era of game development which makes it easier for developers to create games with extremely high quality assets and realistic lighting.

Unreal 246
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This VR Tool Knows What You’re Thinking Before You Do

VRScout

For example, Kellogg’s turned to VR and eye-tracking to put themselves in the shoes of consumers in an effort to develop new ways to better market their Pop-Tart Bites. The VR tool is designed to work within Unreal Engine and has multi-user capabilities intended for collaboration.

Tools 502
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Regine Gilbert talks about accessibility in XR

The Ghost Howls

For example, captions are provided on videos for people in the deaf and hard of hearing communities as well as those who may not be native speakers of a language. Can you give us some examples of good ones in this sense? Mozilla Hubs is one of the good accessibility example provided by Regine. You can find it here: [link].

Education 409
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Star Trek Fans Build VR Recreation Of Enterprise-D Starship

VRScout

Utilizing Unreal Engine 4, the team eventually aims to recreate every room of NCC-1701-D, including areas not shown during the original program. According to TrekNews , the latter is being accomplished using older references, such as production plans designer Rick Sternbach released publically in the 90’s.

Unreal 317
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How Different XR Companies Approach Cloud Services

ARPost

Generally, “the cloud” refers to remote servers that do work off of a device. For example, some of the cloud services that we’ll look at are cloud storage solutions. As this article was being written, Varjo further expanded its cloud with Unreal and Unity engine integrations. But, what is the cloud anyway? CloudXR From NVIDIA.

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NVIDIA Unveils Its Four Pillars Of XR Development [PAID]

The Ghost Howls

First of all, AI can be important to improve the quality of VR, and DLSS is a clear example of it. NVIDIA makes available a few examples of using services to build applications using Omniverse Kit, for instance Omniverse Create, View, and Machinima but developers can build their own applications using Kit as well.

Latency 526
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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

Example of BVH for a 2D scene: on the left you can see the geometry of the scene (the green triangles) and the bounding elements enclosing them (those orange squares) and on the right the resulting BVH tree, that the GPU has to traverse (Image by NVIDIA). Please refer to Jensen’s “it just works message.”