Remove Europe Remove Strategy Remove Unity Remove Unreal
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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

A bizarre strategy, that doesn’t surprise me anymore, though. More info (Laval Virtual canceled) More info (XR Europe canceled) More info (E3 canceled) More info (Tribeca canceled). Unity’s HDRP is now VR-compatible. Unity High Definition Rendering Pipeline is now compatible with Virtual Reality projects. Who knows….

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Pico 4 Enterprise Edition: Benefits for Businesses

XR Today - Mixed Reality tag

Designed by the industry leaders at Pico Interactive, the Pico 4 Enterprise Edition was introduced at the Augmented World Expo (AWE) in Europe in 2022. The SDK also supports development with Unreal, Unity, and OpenXR and can be used offline. What is the Pico 4 Enterprise Edition?

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

We also have a small office and a couple of people overseas in Europe and America. Slightly slower teams have been known to beat faster teams by using better teamwork and strategy. Software-wise, we use Unity, Vuforia, and OpenCV. Although we use Unity in-house for development, we don’t require it specifically.

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SXSW 2022 CHAT WITH CHARLES SEGUIN: FIRST IMPRESSIONS, XR INDUSTRY AND EMERGING TECH

Digitalnauts

We met a lot of new companies from all over the globe, UK, Europe, Asia and the US, that we think might link to new projects in the near future. “ “ There were also a few fully immersive exhibitions powered by amazing tech (Spatial, Unity, MeowWolf, Dell, DC, Porsche…), which was great to see.

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The XR Week Peek (2022.09.26): Pico 4 announced, RTX40 cards revealed, and more!

The Ghost Howls

Pico 4 is going to launch initially only in selected countries in Europe and Asia , so Meta can keep its leadership in the US, but the situation may change fast, so it’s better for Meta to tease a Quest 3 pretty soon. It has just announced that it will release a new tool to create virtual worlds for the platform based on Unity.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

This business strategy of selling to few people for a high price has completely sense , considering that all the device has been conceived to add all the features that could make it compelling mostly for professionals. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. Vive Trackers 2.0

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Magic Leap’s John Gaeta talks about the future of cinema, storytelling and mixed reality

The Ghost Howls

He has joined Rony Abovitz at Magic Leap and now he’s there, trying to build the MagicVerse as the SVP of Creative Strategy of the Florida company. We went to Europe and found some amazing locations for the movie. That movie has an interesting combination of 3D, 2.5D and 2D mixed together.