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Top 5 Use Cases For Hand Eye Tracking Technology

XR Today - Virtual Reality

In the place of clunky plastic controllers and remotes, we’re seeing the rise of hand and eye tracking solutions, allowing users to move more freely throughout the digital world. But where exactly can the benefits of hand and eye tracking technology begin to reveal themselves? Data Collection and Insights.

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Immersive Learning and the Attention Economy

XR Today - Mixed Reality tag

While intrinsically linked to hand and eye-tracking , attention tracking allows headset solution developers to create ‘heatmaps’ of human behaviour. However, trainers and educators can measure attention span by determining the number of pixels in adverts viewers observed while immersed in creative content.

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LooxidVR is a virtual reality headset that can analyze your emotions

The Ghost Howls

When I wrote my post about CES 2018 , I briefly talked about a headset called LooxidVR, able to “read the emotions” of the user by employing a combination of EEG sensors and eye tracking. LooxidVR enables them to collect the user’s eye and brain data simultaneously during a VR experience. What is Looxid Labs?

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The XR Week Peek (2023.09.25): Pico 5 to come in three models, Quest 3 is launching, and more!

The Ghost Howls

The Pico 5 Pro Max looks like a dream hybrid headset : it is a standalone device with eye tracking and passthrough, and it also has the DisplayPort connection that makes it work like a true tethered headset when connected to a PC. Aero is not so small as BigScreen Beyond, but it features a higher resolution and supports eye tracking.

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MR Headsets Expert Roundtable

XR Today - Mixed Reality tag

This level of immersion is ideal for hard skills and soft skills training, education, entertainment and wellness. This can be particularly useful in applications such as training, education, and remote collaboration, where users can interact with virtual objects in real-world contexts.

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Rumors About The Apple AR Glasses Intensify

Gravity Jack

With AR glasses, users could potentially interact with AR content in a more natural and intuitive way, using gestures, voice commands, and eye tracking, which could lead to a host of new innovative AR experiences. Furthermore, Apple’s ecosystem and developer tools could play a crucial role in shaping the AR development landscape.

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Brain-Controlled VR Experiences: Challenges & Potentials

Road to VR

Qneuro is an educational company that was exhibiting at the Experiential Technology Conference, and they had some early VR prototypes that used EEG as input within a lab environment. Jeyanandarajan said that they’re using Cognitive Load Theory to improve the efficiency of learning. LISTEN TO THE VOICES OF VR PODCAST.