Fri.Dec 20, 2019

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Road to VR’s 2019 Game of the Year Awards

Road to VR

Every year is the biggest year for virtual reality. It seems more developers are delving into VR to explore the medium, hone their techniques and find out what works and what doesn’t. Virtual reality fans walk a similar path; every achievement in this burgeoning medium sets a new bar, and a new expectation of something greater as a result. Now, a little under four years since the big names in hardware released their first generation consumer headsets, we live in a time when a number of VR

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8th Wall's Web AR Brings Album Art of Pink Floyd to Life

Next Reality AR

What better band than Pink Floyd, the pioneers of psychedelic and progressive rock, to show the music industry how to reinvent album art for the augmented reality age? All rhetorical questions aside, Sony Records saw the opportunity to promote The Later Years, an 18-disc boxed set of CDs that covers Pink Floyd's output from 1987 forward, including 13 hours of unreleased material, with a web-based augmented reality experience.

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How to enable hands tracking on your Oculus Quest

The Ghost Howls

The Oculus Quest is getting lots of cool updates in these weeks , and after the Oculus Link that lets you use the Quest as a PC VR headset, now we have also the possibility to use our bare hands to control the UI of the device. But how can you enable or disable hands tracking on Quest? It is very easy… let me show you. How to enable hands tracking on Oculus Quest – video tutorial.

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HaptX Secures $12 Million Funding Towards Advancement Of VR Gloves

VRScout

HaptX announces a new partnership with Advanced Input Systems. HaptX , the company bringing realistic haptic technology to VR, has announced a new partnership with Advanced Input Systems along with an impressive Series A financing round of $12 million. This huge investment will fund the production and evolution of the next generation of HaptX Gloves, which can be used within the fields of VR and robotics in numerous ways.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Coming Soon: A Dark and Realistic VR Experience for the Fans of “A Christmas Carol”

ARPost

This year, Charles Dickens’ three ghosts of Christmas come to life in a dark and gloomy VR experience. Chained: A Victorian Nightmare will put players in the center of the well-known story of Ebenezer Scrooge and his journey to past, present and future Christmas days. A Beloved Christmas Story Becomes an Immersive Experience. A Christmas Carol by Charles Dickens is one of the most popular Christmas stories.

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What is NEON? Samsung STAR labs tease mystery for 2020

Slashgear

The group called STAR Labs (Samsung Technology & Advanced Research Labs) teased a product called NEON this week. They’ve suggested that they’ll be revealing the details on this mysterious product at CES 2020 – that’s just a few short weeks away. We’ve gleaned just a little bit of information on what NEON could be based on the connections in the … Continue reading.

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Staking Claim to a Digital Plot in AR, with SuperWorld’s Hrish Lotlikar

XR for Business Podcast

Imagine owning the digital real estate surrounding the Taj Mahal. Well, to be real with you, you can’t have all of it – today’s guest, SuperWorld co-founder Hrish Lotlikar, already has a piece. But he’s made it easy for anyone who wants it to buy the rest, and other plots of digital real estate around the world. He also talks about The Rogue Initiative and SingularityNET!

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EON Reality Gives One Million Gifts of Knowledge

EON Reality

EON Reality is in the process of giving one million gifts of knowledge in the format of Augmented and Virtual Reality lessons. In the spirit of the holiday season, EON Reality is tapping into its fundamental belief that knowledge is a human right and spreading the educational joy to users all over the world. Founder Dan Lejerskar has created countless lessons through the AVR Platform that can be enjoyed by users both through the Platform and the YouTube series of #FounderLessons.

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Staking Claim to a Digital Plot in AR, with SuperWorld’s Hrish Lotlikar

XR for Business Podcast

Imagine owning the digital real estate surrounding the Taj Mahal. Well, to be real with you, you can’t have all of it – today’s guest, SuperWorld co-founder Hrish Lotlikar, already has a piece. But he’s made it easy for anyone who wants it to buy the rest, and other plots of digital real estate around the world. He also talks about The Rogue Initiative and SingularityNET!

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Open Source WebVR

Veative

Veative has been working with the UNICEF Innovation Fund to bring some of what we do out into an Open Source format. The post Open Source WebVR appeared first on Veative Labs.

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Staking Claim to a Digital Plot in AR, with SuperWorld's Hrish Lotlikar

XR for Business Podcast

Imagine owning the digital real estate surrounding the Taj Mahal. Well, to be real with you, you can't have all of it - today's guest, SuperWorld co-founder Hrish Lotlikar, already has a piece. But he's made it easy for anyone who wants it to buy the rest, and other plots of digital real estate around the world. He also talks about The Rogue Initiative and SingularityNET!

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Monthly & Yearly Pricing Options Will Help Adoption of VR Content

SpringboardVR

Successful VR Content Creators in the out-of-home market understand that in order to keep growing they need their title(s) offered in as many locations and played by as many users as possible. But the lack of VR content pricing options was limiting the pool of locations that could offer new content to their users. We believe VR Content Creators should have the tools, time, and resources to continue doing what they love?

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Releases Recap: December 16 – 20

Oculus

This week, we released exciting titles and updates across the Oculus Platform.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Monthly & Yearly Floating VR Content Licensing Options Have Arrived

SpringboardVR

With monthly & yearly floating licensing options, VR Operators take control of their content licensing costs. VR Arcade Operators must have the ability to effectively budget and predict content licensing costs. But, until now, the lack of licensing options has made it difficult to predict these costs?—?making it near impossible to budget month-to-month.

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The SoulKeeper: Chronicles is the Next Fantasy Adventure From HELM Systems

Peter Graham

Florida-based developer HELM Systems has been working on its virtual reality (VR) fantasy adventure The SoulKeeper VR since at least 2015, with a Steam Early Access launch taking place in 2017. Still in early access at present, today the studio has announced its next VR project, expanding that universe further with a whole new experience, The SoulKeeper: Chronicles.

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